Fix T86874: Wireframe not drawing for geometry node mesh primitives

The following primitives needed ME_EDGEDRAW, ME_EDGERENDER edge flags:
* Grid
* Circle

Set flags on the inside edges for grid and circle triangle fan (mesh primitive nodes)
so they are visible and selectable.

Reviewed By: HooglyBoogly
Differential Revision: https://developer.blender.org/D10878
This commit is contained in:
Kris 2021-04-02 10:31:20 +02:00 committed by Dalai Felinto
parent 6578f9d1e9
commit 3fcac26362
Notes: blender-bot 2023-10-12 12:49:04 +02:00
Referenced by issue #86874, Geometry node Plane primitive does not show wireframe in viewport
3 changed files with 4 additions and 1 deletions

@ -1 +1 @@
Subproject commit 63492d3d0334e1827f611f8fe5a931f3ccbddfc0
Subproject commit ebe76f3a7ba96b3881567def29b7e2527e018e9a

View File

@ -161,6 +161,7 @@ static Mesh *create_circle_mesh(const float radius,
MEdge &edge = edges[verts_num + i];
edge.v1 = verts_num;
edge.v2 = i;
edge.flag = ME_EDGEDRAW | ME_EDGERENDER;
}
}

View File

@ -104,6 +104,7 @@ static Mesh *create_grid_mesh(const int verts_x, const int verts_y, const float
MEdge &edge = edges[edge_index++];
edge.v1 = vert_index;
edge.v2 = vert_index + 1;
edge.flag = ME_EDGEDRAW | ME_EDGERENDER;
}
}
@ -115,6 +116,7 @@ static Mesh *create_grid_mesh(const int verts_x, const int verts_y, const float
MEdge &edge = edges[edge_index++];
edge.v1 = vert_index;
edge.v2 = vert_index + verts_y;
edge.flag = ME_EDGEDRAW | ME_EDGERENDER;
}
}