Cleanup: face-center mesh calculation
Loop over faces and calculate their centers instead of zeroing the face center array and accumulating all faces vertex corners. Move subsurf face center extraction into it's own loop since it works differently.
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@ -4386,10 +4386,6 @@ static void *extract_fdots_pos_init(const MeshRenderData *mr, void *buf)
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GPUVertBuf *vbo = buf;
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GPU_vertbuf_init_with_format(vbo, &format);
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GPU_vertbuf_data_alloc(vbo, mr->poly_len);
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if (!mr->use_subsurf_fdots) {
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/* Clear so we can accumulate on it. */
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memset(vbo->data, 0x0, mr->poly_len * vbo->format.stride);
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}
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return vbo->data;
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}
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@ -4398,12 +4394,20 @@ static void extract_fdots_pos_iter_poly_bm(const MeshRenderData *mr,
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void *data)
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{
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float(*center)[3] = data;
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EXTRACT_POLY_AND_LOOP_FOREACH_BM_BEGIN(l, l_index, params, mr)
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EXTRACT_POLY_FOREACH_BM_BEGIN(f, f_index, params, mr)
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{
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float w = 1.0f / (float)l->f->len;
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madd_v3_v3fl(center[BM_elem_index_get(l->f)], bm_vert_co_get(mr, l->v), w);
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float *co = center[f_index];
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zero_v3(co);
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BMLoop *l_iter, *l_first;
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l_iter = l_first = BM_FACE_FIRST_LOOP(f);
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do {
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add_v3_v3(co, bm_vert_co_get(mr, l_iter->v));
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} while ((l_iter = l_iter->next) != l_first);
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mul_v3_fl(co, 1.0f / (float)f->len);
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}
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EXTRACT_POLY_AND_LOOP_FOREACH_BM_END(l);
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EXTRACT_POLY_FOREACH_BM_END;
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}
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static void extract_fdots_pos_iter_poly_mesh(const MeshRenderData *mr,
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@ -4411,20 +4415,34 @@ static void extract_fdots_pos_iter_poly_mesh(const MeshRenderData *mr,
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void *data)
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{
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float(*center)[3] = (float(*)[3])data;
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EXTRACT_POLY_AND_LOOP_FOREACH_MESH_BEGIN(mp, mp_index, ml, ml_index, params, mr)
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{
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const MVert *mv = &mr->mvert[ml->v];
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if (mr->use_subsurf_fdots) {
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const MVert *mvert = mr->mvert;
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const MLoop *mloop = mr->mloop;
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if (mr->use_subsurf_fdots) {
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EXTRACT_POLY_AND_LOOP_FOREACH_MESH_BEGIN(mp, mp_index, ml, ml_index, params, mr)
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{
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const MVert *mv = &mr->mvert[ml->v];
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if (mv->flag & ME_VERT_FACEDOT) {
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copy_v3_v3(center[mp_index], mv->co);
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}
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}
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else {
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float w = 1.0f / (float)mp->totloop;
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madd_v3_v3fl(center[mp_index], mv->co, w);
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}
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EXTRACT_POLY_AND_LOOP_FOREACH_MESH_END;
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}
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else {
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EXTRACT_POLY_FOREACH_MESH_BEGIN(mp, mp_index, params, mr)
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{
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float *co = center[mp_index];
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zero_v3(co);
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const MLoop *ml = &mloop[mp->loopstart];
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for (int i = 0; i < mp->totloop; i++, ml++) {
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const MVert *mv = &mvert[ml->v];
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add_v3_v3(center[mp_index], mv->co);
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}
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mul_v3_fl(co, 1.0f / (float)mp->totloop);
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}
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EXTRACT_POLY_FOREACH_MESH_END;
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}
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EXTRACT_POLY_AND_LOOP_FOREACH_MESH_END;
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}
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static const MeshExtract extract_fdots_pos = {
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