Sculpt Curves: UI tweaks and shortcut
* Minimum Distance -> Distance Mix * Max Count -> Count Max * Shift + A for selection grow This follows better the names we have in geometry nodes in the Distribute Points node when using the Poisson Disk method (Distance Min, Distance Max). The shortcut for the selection grow is the same we use in mesh sculpt for the Expand Mask operator (which behaves a bit similar).
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@ -5625,6 +5625,7 @@ def km_sculpt_curves(params):
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*_template_paint_radial_control("curves_sculpt"),
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*_template_items_select_actions(params, "sculpt_curves.select_all"),
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("sculpt_curves.min_distance_edit", {"type": 'R', "value": 'PRESS', "shift": True}, {}),
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("sculpt_curves.select_grow", {"type": 'A', "value": 'PRESS', "shift": True}, {}),
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])
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return keymap
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@ -550,12 +550,12 @@ class _draw_tool_settings_context_mode:
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row = layout.row(align=True)
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row.prop(brush.curves_sculpt_settings, "density_mode", text="", expand=True)
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row = layout.row(align=True)
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row.prop(brush.curves_sculpt_settings, "minimum_distance")
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row.prop(brush.curves_sculpt_settings, "minimum_distance", text="Distance Min")
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row.operator_context = 'INVOKE_REGION_WIN'
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row.operator("sculpt_curves.min_distance_edit", text="", icon='DRIVER_DISTANCE')
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row = layout.row(align=True)
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row.enabled = brush.curves_sculpt_settings.density_mode != 'REMOVE'
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row.prop(brush.curves_sculpt_settings, "density_add_attempts", text="Max Count")
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row.prop(brush.curves_sculpt_settings, "density_add_attempts", text="Count Max")
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layout.popover("VIEW3D_PT_tools_brush_falloff")
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layout.popover("VIEW3D_PT_curves_sculpt_add_shape", text="Curve Shape")
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elif curves_tool == "SLIDE":
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