UI: Adjust width of Pivot, Shading and Transform Orientations popovers

This commit is contained in:
Pablo Vazquez 2018-07-04 02:23:52 +02:00
parent 46bdbc6c78
commit 405c6c077f
Notes: blender-bot 2023-02-14 05:38:35 +01:00
Referenced by issue #55805, f12 render crash eevee
Referenced by issue #55756, Quick Favorites
Referenced by issue #55762, Eevee, 3D Viewport, Draw problem
Referenced by issue #55764, Undo in edit mode causes a crash
Referenced by issue #55748, It crashes frequently when moving some slider of a material.
1 changed files with 3 additions and 0 deletions

View File

@ -3672,6 +3672,7 @@ class VIEW3D_PT_shading(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Shading"
bl_ui_units_x = 11
@classmethod
def poll(cls, context):
@ -4110,6 +4111,7 @@ class VIEW3D_PT_pivot_point(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Pivot Point"
bl_ui_units_x = 8
def draw(self, context):
toolsettings = context.tool_settings
@ -4174,6 +4176,7 @@ class VIEW3D_PT_transform_orientations(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Transform Orientations"
bl_ui_units_x = 8
@classmethod
def poll(cls, context):