Cleanup: Split header for Outliner tree building into C and C++ headers

See https://developer.blender.org/D9499.

It's odd to include a C++ header (".hh") in C code, we should avoid that. All
of the Outliner code should be moved to C++, I don't expect this C header to
stay for long.
This commit is contained in:
Julian Eisel 2020-11-09 13:50:19 +01:00
parent c2b3a68f24
commit 40aa69e2eb
4 changed files with 67 additions and 43 deletions

View File

@ -50,6 +50,7 @@ set(SRC
tree/tree_display_view_layer.cc
outliner_intern.h
tree/tree_display.h
tree/tree_display.hh
)

View File

@ -85,7 +85,7 @@
#include "UI_interface.h"
#include "outliner_intern.h"
#include "tree/tree_display.hh"
#include "tree/tree_display.h"
#ifdef WIN32
# include "BLI_math_base.h" /* M_PI */

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@ -0,0 +1,64 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup spoutliner
*
* C-API for the Tree-Display types.
*/
#pragma once
#include "DNA_space_types.h"
struct ListBase;
#ifdef __cplusplus
extern "C" {
#endif
/** C alias for an #AbstractTreeDisplay handle. */
typedef struct TreeDisplay TreeDisplay;
/**
* \brief The data to build the tree from.
*/
typedef struct TreeSourceData {
struct Main *bmain;
struct Scene *scene;
struct ViewLayer *view_layer;
} TreeSourceData;
TreeDisplay *outliner_tree_display_create(eSpaceOutliner_Mode mode, SpaceOutliner *space_outliner);
void outliner_tree_display_destroy(TreeDisplay **tree_display);
ListBase outliner_tree_display_build_tree(TreeDisplay *tree_display, TreeSourceData *source_data);
/* The following functions are needed to build the tree. They are calls back into C; the way
* elements are created should be refactored and ported to C++ with a new design/API too. */
struct TreeElement *outliner_add_element(SpaceOutliner *space_outliner,
ListBase *lb,
void *idv,
struct TreeElement *parent,
short type,
short index);
void outliner_make_object_parent_hierarchy(ListBase *lb);
const char *outliner_idcode_to_plural(short idcode);
#ifdef __cplusplus
}
#endif

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@ -34,7 +34,7 @@
#pragma once
#include "DNA_space_types.h"
#include "tree_display.h"
struct ListBase;
struct Main;
@ -42,8 +42,6 @@ struct SpaceOutliner;
struct TreeElement;
struct TreeSourceData;
#ifdef __cplusplus
namespace blender::ed::outliner {
/* -------------------------------------------------------------------- */
@ -113,42 +111,3 @@ class TreeDisplayLibraries final : public AbstractTreeDisplay {
};
} // namespace blender::ed::outliner
extern "C" {
#endif
/* -------------------------------------------------------------------- */
/* C-API */
/** C alias for an #AbstractTreeDisplay handle. */
typedef struct TreeDisplay TreeDisplay;
/**
* \brief The data to build the tree from.
*/
typedef struct TreeSourceData {
struct Main *bmain;
struct Scene *scene;
struct ViewLayer *view_layer;
} TreeSourceData;
TreeDisplay *outliner_tree_display_create(eSpaceOutliner_Mode mode, SpaceOutliner *space_outliner);
void outliner_tree_display_destroy(TreeDisplay **tree_display);
ListBase outliner_tree_display_build_tree(TreeDisplay *tree_display, TreeSourceData *source_data);
/* The following functions are needed to build the tree. They are calls back into C; the way
* elements are created should be refactored and ported to C++ with a new design/API too. */
struct TreeElement *outliner_add_element(struct SpaceOutliner *space_outliner,
ListBase *lb,
void *idv,
struct TreeElement *parent,
short type,
short index);
void outliner_make_object_parent_hierarchy(ListBase *lb);
const char *outliner_idcode_to_plural(short idcode);
#ifdef __cplusplus
}
#endif