Fix invalid stack memory use with GPencil drawing

This commit is contained in:
Campbell Barton 2019-04-20 13:35:14 +02:00
parent b24dfff9b7
commit 40d8a407d7
Notes: blender-bot 2023-02-14 02:49:08 +01:00
Referenced by issue #64153, RenderEngine update_result() not showing intermediate result anymore
1 changed files with 1 additions and 1 deletions

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@ -271,9 +271,9 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
}
else if (ac->datatype == ANIMCONT_GPENCIL) {
unsigned char *color;
unsigned char gpl_col[4];
if ((show_group_colors) && (ale->type == ANIMTYPE_GPLAYER)) {
bGPDlayer *gpl = (bGPDlayer *)ale->data;
unsigned char gpl_col[4];
rgb_float_to_uchar(gpl_col, gpl->color);
gpl_col[3] = col1[3];