Add comment on asset library definition
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@ -102,7 +102,6 @@ typedef enum eAssetLibraryType {
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/**
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* Information to identify an asset library. May be either one of the predefined types ("Current
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* File" builtin library), or a custom type as defined in the Preferences/Project.
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*
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*/
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typedef struct AssetLibraryReference {
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/* If set to #ASSET_LIBRARY_CUSTOM_XXX, `custom_library_index` must be set to identify
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@ -117,6 +116,10 @@ typedef struct AssetLibraryReference {
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int custom_library_index;
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} AssetLibraryReference;
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/**
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* Custom asset libraries can be registered in the preferences or project settings. This is the
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* container to hold these settings.
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*/
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typedef struct CustomAssetLibraryDefinition {
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struct CustomAssetLibraryDefinition *next, *prev;
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