Fix T62930 Eevee: Wireframe input node not working with certain compiler

This commit is contained in:
Clément Foucault 2019-03-25 19:44:31 +01:00
parent 7021bd5273
commit 420f30efe7
Notes: blender-bot 2023-02-14 08:45:09 +01:00
Referenced by issue #62930, Wireframe input node not working in Eevee anymore
1 changed files with 2 additions and 2 deletions

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@ -1204,8 +1204,8 @@ static char *code_generate_geometry(ListBase *nodes, const char *geom_code, cons
BLI_dynstr_append(ds, "#ifdef HAIR_SHADER\n");
BLI_dynstr_append(ds, "\tbarycentricTexCo = barycentricTexCog[vert];\n");
BLI_dynstr_append(ds, "#else\n");
BLI_dynstr_append(ds, "\tbarycentricTexCo.x = float((vert %% 3) == 0);\n");
BLI_dynstr_append(ds, "\tbarycentricTexCo.y = float((vert %% 3) == 1);\n");
BLI_dynstr_append(ds, "\tbarycentricTexCo.x = float((vert % 3) == 0);\n");
BLI_dynstr_append(ds, "\tbarycentricTexCo.y = float((vert % 3) == 1);\n");
BLI_dynstr_append(ds, "#endif\n");
}