Cleanup: move function parameter to member
Get current pass only when needed.
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2851602052
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4246898ad3
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@ -6,6 +6,7 @@ namespace blender::compositor {
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MultiThreadedOperation::MultiThreadedOperation()
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{
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m_num_passes = 1;
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current_pass_ = 0;
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flags.is_fullframe_operation = true;
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}
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@ -14,12 +15,12 @@ void MultiThreadedOperation::update_memory_buffer(MemoryBuffer *output,
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blender::Span<MemoryBuffer *> inputs,
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ExecutionSystem &exec_system)
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{
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for (int current_pass = 0; current_pass < m_num_passes; current_pass++) {
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update_memory_buffer_started(output, output_area, inputs, exec_system, current_pass);
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for (current_pass_ = 0; current_pass_ < m_num_passes; current_pass_++) {
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update_memory_buffer_started(output, output_area, inputs, exec_system);
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exec_system.execute_work(output_area, [=, &exec_system](const rcti &split_rect) {
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update_memory_buffer_partial(output, split_rect, inputs, exec_system, current_pass);
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update_memory_buffer_partial(output, split_rect, inputs, exec_system);
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});
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update_memory_buffer_finished(output, output_area, inputs, exec_system, current_pass);
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update_memory_buffer_finished(output, output_area, inputs, exec_system);
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}
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}
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@ -28,6 +28,10 @@ class MultiThreadedOperation : public NodeOperation {
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* Number of execution passes.
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*/
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int m_num_passes;
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/**
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* Current execution pass.
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*/
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int current_pass_;
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protected:
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MultiThreadedOperation();
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@ -38,8 +42,7 @@ class MultiThreadedOperation : public NodeOperation {
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virtual void update_memory_buffer_started(MemoryBuffer *UNUSED(output),
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const rcti &UNUSED(output_rect),
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blender::Span<MemoryBuffer *> UNUSED(inputs),
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ExecutionSystem &UNUSED(exec_system),
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int UNUSED(current_pass))
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ExecutionSystem &UNUSED(exec_system))
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{
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}
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@ -49,8 +52,7 @@ class MultiThreadedOperation : public NodeOperation {
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virtual void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &output_rect,
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blender::Span<MemoryBuffer *> inputs,
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ExecutionSystem &exec_system,
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int current_pass) = 0;
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ExecutionSystem &exec_system) = 0;
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/**
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* Called after an update memory buffer pass is executed. Single-threaded calls.
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@ -58,8 +60,7 @@ class MultiThreadedOperation : public NodeOperation {
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virtual void update_memory_buffer_finished(MemoryBuffer *UNUSED(output),
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const rcti &UNUSED(output_rect),
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blender::Span<MemoryBuffer *> UNUSED(inputs),
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ExecutionSystem &UNUSED(exec_system),
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int UNUSED(current_pass))
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ExecutionSystem &UNUSED(exec_system))
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{
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}
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