Fix missing viewport update when tree output is in a node
There was already an attempt to do it, but it worked incorrect because of wrong recursion check.
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commit
42824f4403
Notes:
blender-bot
2023-02-14 08:45:09 +01:00
Referenced by issue #48068, Cycles: Grouped material do not update in render viewport
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@ -39,6 +39,8 @@
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_node.h"
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#include "ED_node.h" /* own include */
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@ -95,11 +97,11 @@ static bool ntree_check_nodes_connected(bNodeTree *ntree, bNode *from, bNode *to
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static bool node_group_has_output_dfs(bNode *node)
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{
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if (node->flag & NODE_TEST) {
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bNodeTree *ntree = (bNodeTree *)node->id;
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if (ntree->id.tag & LIB_TAG_DOIT) {
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return false;
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}
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node->flag |= NODE_TEST;
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bNodeTree *ntree = (bNodeTree *)node->id;
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ntree->id.tag |= LIB_TAG_DOIT;
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for (bNode *current_node = ntree->nodes.first;
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current_node != NULL;
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current_node = current_node->next)
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@ -120,12 +122,13 @@ static bool node_group_has_output_dfs(bNode *node)
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static bool node_group_has_output(bNode *node)
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{
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Main *bmain = G.main;
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BLI_assert(node->type == NODE_GROUP);
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bNodeTree *ntree = (bNodeTree *)node->id;
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if (ntree == NULL) {
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return false;
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}
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ntreeNodeFlagSet(ntree, NODE_TEST, false);
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BKE_main_id_tag_listbase(&bmain->nodetree, LIB_TAG_DOIT, false);
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return node_group_has_output_dfs(node);
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}
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