Fix T79038: Blender freezes on vertex paint on linked mesh data
This change promotes the work-a-round to the current solution. There are options to solve this better, but needs more design.
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blender-bot
2023-02-14 08:45:09 +01:00
Referenced by issue #79038, Blender freezes on vertex paint on linked mesh data.
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@ -1559,8 +1559,14 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph,
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scene,
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ts,
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use_hide);
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/* TODO(jbakker): Work-around for threading issues in 2.90. See T79533, T79038. Needs to be
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* solved or made permanent in 2.91. Underlying issue still needs to be researched. */
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/* Ensure that all requested batches have finished.
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* Ideally we want to remove this sync, but there are cases where this doesn't work.
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* See T79038 for example.
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*
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* An idea to improve this is to separate the Object mode from the edit mode draw caches. And
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* based on the mode the correct one will be updated. Other option is to look into using
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* drw_batch_cache_generate_requested_delayed. */
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BLI_task_graph_work_and_wait(task_graph);
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#ifdef DEBUG
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drw_mesh_batch_cache_check_available(task_graph, me);
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