Fix T93296: raycast node uses wrong domain for face corner attributes
This changes what domain is used by the raycast mode. This should fix the behavior for face corner attributes (but may make it a bit slower for other attributes). I think for 3.0 this is an acceptable trade off. For 3.1 we can do what the comment suggests already. Differential Revision: https://developer.blender.org/D13333
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blender-bot
2023-02-14 09:44:56 +01:00
Referenced by issue #93296, Raycast Node uses wrong domain for Face Corner attributes
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@ -205,10 +205,10 @@ class RaycastFunction : public fn::MultiFunction {
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std::unique_ptr<FieldEvaluator> target_evaluator_;
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const GVArray *target_data_ = nullptr;
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/* Always evaluate the target domain data on the point domain. Eventually this could be
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* exposed as an option or determined automatically from the field inputs in order to avoid
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* losing information if the target field is on a different domain. */
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const AttributeDomain domain_ = ATTR_DOMAIN_POINT;
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/* Always evaluate the target domain data on the face corner domain because it contains the most
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* information. Eventually this could be exposed as an option or determined automatically from
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* the field inputs for better performance. */
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const AttributeDomain domain_ = ATTR_DOMAIN_CORNER;
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fn::MFSignature signature_;
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