Multi-Object Pose: Apply Visual Transforms operator
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blender-bot
2023-02-14 09:44:56 +01:00
Referenced by issue #54650, Multi-Object-Mode: Pose Tools
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@ -223,38 +223,38 @@ void POSE_OT_armature_apply(wmOperatorType *ot)
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/* set the current pose as the restpose */
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static int pose_visual_transform_apply_exec(bContext *C, wmOperator *UNUSED(op))
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{
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Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C)); // must be active object, not edit-object
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ViewLayer *view_layer = CTX_data_view_layer(C);
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/* don't check if editmode (should be done by caller) */
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if (ob->type != OB_ARMATURE)
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return OPERATOR_CANCELLED;
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/* loop over all selected pchans
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*
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* TODO, loop over children before parents if multiple bones
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* at once are to be predictable*/
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CTX_DATA_BEGIN(C, bPoseChannel *, pchan, selected_pose_bones)
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FOREACH_OBJECT_IN_MODE_BEGIN(view_layer, OB_MODE_POSE, ob)
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{
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float delta_mat[4][4];
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/* loop over all selected pchans
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*
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* TODO, loop over children before parents if multiple bones
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* at once are to be predictable*/
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CTX_DATA_BEGIN(C, bPoseChannel *, pchan, selected_pose_bones)
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{
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float delta_mat[4][4];
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/* chan_mat already contains the delta transform from rest pose to pose-mode pose
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* as that is baked into there so that B-Bones will work. Once we've set this as the
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* new raw-transform components, don't recalc the poses yet, otherwise IK result will
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* change, thus changing the result we may be trying to record.
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*/
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/* XXX For some reason, we can't use pchan->chan_mat here, gives odd rotation/offset (see T38251).
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* Using pchan->pose_mat and bringing it back in bone space seems to work as expected!
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*/
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BKE_armature_mat_pose_to_bone(pchan, pchan->pose_mat, delta_mat);
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BKE_pchan_apply_mat4(pchan, delta_mat, true);
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}
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CTX_DATA_END;
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/* chan_mat already contains the delta transform from rest pose to pose-mode pose
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* as that is baked into there so that B-Bones will work. Once we've set this as the
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* new raw-transform components, don't recalc the poses yet, otherwise IK result will
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* change, thus changing the result we may be trying to record.
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*/
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/* XXX For some reason, we can't use pchan->chan_mat here, gives odd rotation/offset (see T38251).
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* Using pchan->pose_mat and bringing it back in bone space seems to work as expected!
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*/
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BKE_armature_mat_pose_to_bone(pchan, pchan->pose_mat, delta_mat);
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BKE_pchan_apply_mat4(pchan, delta_mat, true);
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}
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CTX_DATA_END;
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DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
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DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
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/* note, notifier might evolve */
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WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
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/* note, notifier might evolve */
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WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
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}
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FOREACH_OBJECT_IN_MODE_END;
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return OPERATOR_FINISHED;
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}
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