Fix uninitialized memory use in key-down events on window activation

This commit is contained in:
Campbell Barton 2022-06-29 18:21:36 +10:00
parent 930398d5b1
commit 43b65150ed
Notes: blender-bot 2023-02-14 09:44:56 +01:00
Referenced by issue #98661, 3.2: Potential candidates for corrective releases
1 changed files with 6 additions and 4 deletions

View File

@ -1116,7 +1116,6 @@ static bool ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr C_void_pt
break;
case GHOST_kEventWindowActivate: {
GHOST_TEventKeyData kdata;
const int keymodifier = ((query_qual(SHIFT) ? KM_SHIFT : 0) |
(query_qual(CONTROL) ? KM_CTRL : 0) |
(query_qual(ALT) ? KM_ALT : 0) | (query_qual(OS) ? KM_OSKEY : 0));
@ -1139,9 +1138,12 @@ static bool ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr C_void_pt
*
* For now don't send GHOST_kEventKeyDown events, just set the 'eventstate'.
*/
kdata.ascii = '\0';
kdata.utf8_buf[0] = '\0';
GHOST_TEventKeyData kdata = {
.key = GHOST_kKeyUnknown,
.ascii = '\0',
.utf8_buf = {'\0'},
.is_repeat = false,
};
if (win->eventstate->modifier & KM_SHIFT) {
if ((keymodifier & KM_SHIFT) == 0) {
kdata.key = GHOST_kKeyLeftShift;