Fix: Crash with no active object after recent commit
rBaa13c4b386b13111 added a check for the active object in drawing code, but it missed adding a check for the active base before trying to retrieve its object.
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@ -295,9 +295,10 @@ int DRW_object_wire_theme_get(Object *ob, ViewLayer *view_layer, float **r_color
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{
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const DRWContextState *draw_ctx = DRW_context_state_get();
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const bool is_edit = (draw_ctx->object_mode & OB_MODE_EDIT) && (ob->mode & OB_MODE_EDIT);
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const bool active = (ob->base_flag & BASE_FROM_DUPLI) ?
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(DRW_object_get_dupli_parent(ob) == view_layer->basact->object) :
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(view_layer->basact && view_layer->basact->object == ob);
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const bool active = view_layer->basact &&
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((ob->base_flag & BASE_FROM_DUPLI) ?
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(DRW_object_get_dupli_parent(ob) == view_layer->basact->object) :
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(view_layer->basact->object == ob));
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/* confusing logic here, there are 2 methods of setting the color
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* 'colortab[colindex]' and 'theme_id', colindex overrides theme_id.
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