Fix: Crash with single point bezier spline auto handles
There's no way to calculate auto or vector handles when there is only one point, and returning early allows avoiding checking for that case later on.
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@ -214,6 +214,11 @@ void BezierSpline::ensure_auto_handles() const
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return;
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}
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if (this->size() == 1) {
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auto_handles_dirty_ = false;
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return;
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}
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for (const int i : IndexRange(this->size())) {
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if (ELEM(HandleType::Auto, handle_types_left_[i], handle_types_right_[i])) {
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const float3 prev_diff = positions_[i] - previous_position(positions_, is_cyclic_, i);
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