Fix potential crash during proxy building

Last step of proxy building caused crash due to thread race contition
when acessing ed->seqbase.

Looking at code, it seems that calling IMB_close_anim_proxies on
original strips is unnecessary so this code was removed to resolve this
issue.

Locking seqbase data may be possible, but it's not very practical as
many functions access this data on demand which can easily cause
program to freeze.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D14210
This commit is contained in:
Richard Antalik 2022-03-01 23:35:21 +01:00
parent bfe37b7255
commit 4491c62260
Notes: blender-bot 2023-02-14 05:41:57 +01:00
Referenced by issue #95688, Blender crashes randomly when editing video
1 changed files with 0 additions and 15 deletions

View File

@ -549,18 +549,6 @@ void SEQ_proxy_rebuild(SeqIndexBuildContext *context,
}
}
static bool seq_orig_free_anims(Sequence *seq_iter, void *data)
{
SessionUUID orig_seq_uuid = ((SeqIndexBuildContext *)data)->orig_seq_uuid;
if (BLI_session_uuid_is_equal(&seq_iter->runtime.session_uuid, &orig_seq_uuid)) {
for (StripAnim *sanim = seq_iter->anims.first; sanim; sanim = sanim->next) {
IMB_close_anim_proxies(sanim->anim);
}
}
return true;
}
void SEQ_proxy_rebuild_finish(SeqIndexBuildContext *context, bool stop)
{
if (context->index_context) {
@ -570,9 +558,6 @@ void SEQ_proxy_rebuild_finish(SeqIndexBuildContext *context, bool stop)
IMB_close_anim_proxies(sanim->anim);
}
/* `context->seq_orig` may have been removed during building. */
SEQ_for_each_callback(&context->scene->ed->seqbase, seq_orig_free_anims, context);
IMB_anim_index_rebuild_finish(context->index_context, stop);
}