EEVEE: use mipmaps of compressed textures (DDS)
Currently Blender generates mipmaps that override the existing ones. This patch disables generating new mipmaps for compressed textures. Reviewed By: fclem Differential Revision: https://developer.blender.org/D14459
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@ -310,6 +310,12 @@ void GLTexture::update_sub(
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*/
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void GLTexture::generate_mipmap()
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{
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/* Allow users to provide mipmaps stored in compressed textures.
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* Skip generating mipmaps to avoid overriding the existing ones. */
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if (format_flag_ & GPU_FORMAT_COMPRESSED) {
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return;
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}
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/* Some drivers have bugs when using #glGenerateMipmap with depth textures (see T56789).
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* In this case we just create a complete texture with mipmaps manually without
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* down-sampling. You must initialize the texture levels using other methods like
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