GPU: Make node texture "Blend" parameter interactive.
This parameter is only used for Box projection type.
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@ -124,7 +124,7 @@ static int node_shader_gpu_tex_image(GPUMaterial *mat, bNode *node, bNodeExecDat
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norm,
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col1, col2, col3,
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GPU_image(ima, iuser, isdata),
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GPU_constant(&blend),
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GPU_uniform(&blend),
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&out[0].link,
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&out[1].link);
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break;
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