Fix T103704: Particle hair doesn't fall back to active UV
Caused by 05952aa94d
, which removed the use of the
active tessface UV pointer on meshes but didn't replace it properly with
the equivalend custom data API function.
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Notes:
blender-bot
2023-02-14 07:30:31 +01:00
Referenced by issue #103704, Regression: Hair Particles compatibility problem between 3.3.1 and 3.4.1
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@ -4216,7 +4216,9 @@ static int get_particle_uv(Mesh *mesh,
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int i;
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tf = static_cast<const MTFace *>(CustomData_get_layer_named(&mesh->fdata, CD_MTFACE, name));
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if (tf == nullptr) {
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tf = static_cast<const MTFace *>(CustomData_get_layer(&mesh->fdata, CD_MTFACE));
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}
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if (tf == nullptr) {
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return 0;
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}
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