DRW: Disable anisotropic filtering on utility textures

Anisotropic filter may result in incorrect algorithm. This only
affects util textures (not Image datablocks gpu textures).
This commit is contained in:
Clément Foucault 2020-10-19 18:48:51 +02:00
parent 711b55b527
commit 45400b32d0
1 changed files with 1 additions and 0 deletions

View File

@ -72,6 +72,7 @@ void drw_texture_set_parameters(GPUTexture *tex, DRWTextureFlag flags)
else {
GPU_texture_filter_mode(tex, flags & DRW_TEX_FILTER);
}
GPU_texture_anisotropic_filter(tex, false);
GPU_texture_wrap_mode(tex, flags & DRW_TEX_WRAP, true);
GPU_texture_compare_mode(tex, flags & DRW_TEX_COMPARE);
}