GPencil: Add a use_light option when creating object.
This option is default off when creating line art objects because line art seldom use lighting and the normal data would be all over the place anyway. Reviewed By: Antonio Vazquez (antoniov) Differential Revision: https://developer.blender.org/D11372
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@ -1312,6 +1312,7 @@ static int object_gpencil_add_exec(bContext *C, wmOperator *op)
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const int type = RNA_enum_get(op->ptr, "type");
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const bool use_in_front = RNA_boolean_get(op->ptr, "use_in_front");
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const bool use_lights = RNA_boolean_get(op->ptr, "use_lights");
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const int stroke_depth_order = RNA_enum_get(op->ptr, "stroke_depth_order");
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ushort local_view_bits;
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@ -1432,6 +1433,13 @@ static int object_gpencil_add_exec(bContext *C, wmOperator *op)
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id_us_plus(&md->target_material->id);
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}
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if (use_lights) {
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ob->dtx |= OB_USE_GPENCIL_LIGHTS;
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}
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else {
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ob->dtx &= ~OB_USE_GPENCIL_LIGHTS;
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}
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/* Stroke object is drawn in front of meshes by default. */
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if (use_in_front) {
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ob->dtx |= OB_DRAW_IN_FRONT;
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@ -1474,6 +1482,7 @@ static void object_add_ui(bContext *UNUSED(C), wmOperator *op)
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int type = RNA_enum_get(op->ptr, "type");
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if (type == GP_LRT_COLLECTION || type == GP_LRT_OBJECT || type == GP_LRT_SCENE) {
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uiItemR(layout, op->ptr, "use_lights", 0, NULL, ICON_NONE);
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uiItemR(layout, op->ptr, "use_in_front", 0, NULL, ICON_NONE);
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bool in_front = RNA_boolean_get(op->ptr, "use_in_front");
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uiLayout *row = uiLayoutRow(layout, false);
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@ -1520,6 +1529,8 @@ void OBJECT_OT_gpencil_add(wmOperatorType *ot)
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false,
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"In Front",
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"Show line art grease pencil in front of everything");
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RNA_def_boolean(
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ot->srna, "use_lights", false, "Use Lights", "Use lights for this grease pencil object");
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RNA_def_enum(
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ot->srna,
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"stroke_depth_order",
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