Clay Engine: Make panels compatible with the new engine

This commit is contained in:
Clément Foucault 2017-03-05 05:09:58 +01:00
parent 608b96c49b
commit 45b42d3fb7
3 changed files with 28 additions and 28 deletions

View File

@ -37,7 +37,7 @@ class CAMERA_MT_presets(Menu):
bl_label = "Camera Presets"
preset_subdir = "camera"
preset_operator = "script.execute_preset"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
draw = Menu.draw_preset
@ -45,14 +45,14 @@ class SAFE_AREAS_MT_presets(Menu):
bl_label = "Camera Presets"
preset_subdir = "safe_areas"
preset_operator = "script.execute_preset"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
draw = Menu.draw_preset
class DATA_PT_context_camera(CameraButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
def draw(self, context):
layout = self.layout
@ -72,7 +72,7 @@ class DATA_PT_context_camera(CameraButtonsPanel, Panel):
class DATA_PT_lens(CameraButtonsPanel, Panel):
bl_label = "Lens"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
def draw(self, context):
layout = self.layout
@ -183,7 +183,7 @@ class DATA_PT_camera_stereoscopy(CameraButtonsPanel, Panel):
class DATA_PT_camera(CameraButtonsPanel, Panel):
bl_label = "Camera"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
def draw(self, context):
layout = self.layout
@ -217,7 +217,7 @@ class DATA_PT_camera(CameraButtonsPanel, Panel):
class DATA_PT_camera_dof(CameraButtonsPanel, Panel):
bl_label = "Depth of Field"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
def draw(self, context):
layout = self.layout
@ -247,7 +247,7 @@ class DATA_PT_camera_dof(CameraButtonsPanel, Panel):
class DATA_PT_camera_display(CameraButtonsPanel, Panel):
bl_label = "Display"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
def draw(self, context):
layout = self.layout
@ -277,7 +277,7 @@ class DATA_PT_camera_display(CameraButtonsPanel, Panel):
class DATA_PT_camera_safe_areas(CameraButtonsPanel, Panel):
bl_label = "Safe Areas"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
def draw_header(self, context):
cam = context.camera
@ -293,7 +293,7 @@ class DATA_PT_camera_safe_areas(CameraButtonsPanel, Panel):
class DATA_PT_custom_props_camera(CameraButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
_context_path = "object.data"
_property_type = bpy.types.Camera

View File

@ -26,7 +26,7 @@ class LAMP_MT_sunsky_presets(Menu):
bl_label = "Sun & Sky Presets"
preset_subdir = "sunsky"
preset_operator = "script.execute_preset"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
draw = Menu.draw_preset
@ -44,7 +44,7 @@ class DataButtonsPanel:
class DATA_PT_context_lamp(DataButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
def draw(self, context):
layout = self.layout
@ -68,7 +68,7 @@ class DATA_PT_context_lamp(DataButtonsPanel, Panel):
class DATA_PT_preview(DataButtonsPanel, Panel):
bl_label = "Preview"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
def draw(self, context):
self.layout.template_preview(context.lamp)
@ -76,7 +76,7 @@ class DATA_PT_preview(DataButtonsPanel, Panel):
class DATA_PT_lamp(DataButtonsPanel, Panel):
bl_label = "Lamp"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
def draw(self, context):
layout = self.layout
@ -312,7 +312,7 @@ class DATA_PT_shadow(DataButtonsPanel, Panel):
class DATA_PT_area(DataButtonsPanel, Panel):
bl_label = "Area Shape"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
@classmethod
def poll(cls, context):
@ -338,7 +338,7 @@ class DATA_PT_area(DataButtonsPanel, Panel):
class DATA_PT_spot(DataButtonsPanel, Panel):
bl_label = "Spot Shape"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
@classmethod
def poll(cls, context):
@ -374,7 +374,7 @@ class DATA_PT_spot(DataButtonsPanel, Panel):
class DATA_PT_falloff_curve(DataButtonsPanel, Panel):
bl_label = "Falloff Curve"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
@classmethod
def poll(cls, context):
@ -390,7 +390,7 @@ class DATA_PT_falloff_curve(DataButtonsPanel, Panel):
class DATA_PT_custom_props_lamp(DataButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
_context_path = "object.data"
_property_type = bpy.types.Lamp

View File

@ -24,7 +24,7 @@ from rna_prop_ui import PropertyPanel
class MESH_MT_vertex_group_specials(Menu):
bl_label = "Vertex Group Specials"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
def draw(self, context):
layout = self.layout
@ -48,7 +48,7 @@ class MESH_MT_vertex_group_specials(Menu):
class MESH_MT_shape_key_specials(Menu):
bl_label = "Shape Key Specials"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
def draw(self, context):
layout = self.layout
@ -126,7 +126,7 @@ class MeshButtonsPanel:
class DATA_PT_context_mesh(MeshButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
def draw(self, context):
layout = self.layout
@ -143,7 +143,7 @@ class DATA_PT_context_mesh(MeshButtonsPanel, Panel):
class DATA_PT_normals(MeshButtonsPanel, Panel):
bl_label = "Normals"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
def draw(self, context):
layout = self.layout
@ -164,7 +164,7 @@ class DATA_PT_normals(MeshButtonsPanel, Panel):
class DATA_PT_texture_space(MeshButtonsPanel, Panel):
bl_label = "Texture Space"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
def draw(self, context):
layout = self.layout
@ -183,7 +183,7 @@ class DATA_PT_texture_space(MeshButtonsPanel, Panel):
class DATA_PT_vertex_groups(MeshButtonsPanel, Panel):
bl_label = "Vertex Groups"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
@classmethod
def poll(cls, context):
@ -229,7 +229,7 @@ class DATA_PT_vertex_groups(MeshButtonsPanel, Panel):
class DATA_PT_shape_keys(MeshButtonsPanel, Panel):
bl_label = "Shape Keys"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
@classmethod
def poll(cls, context):
@ -322,7 +322,7 @@ class DATA_PT_shape_keys(MeshButtonsPanel, Panel):
class DATA_PT_uv_texture(MeshButtonsPanel, Panel):
bl_label = "UV Maps"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
def draw(self, context):
layout = self.layout
@ -341,7 +341,7 @@ class DATA_PT_uv_texture(MeshButtonsPanel, Panel):
class DATA_PT_vertex_colors(MeshButtonsPanel, Panel):
bl_label = "Vertex Colors"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
def draw(self, context):
layout = self.layout
@ -361,7 +361,7 @@ class DATA_PT_vertex_colors(MeshButtonsPanel, Panel):
class DATA_PT_customdata(MeshButtonsPanel, Panel):
bl_label = "Geometry Data"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
def draw(self, context):
layout = self.layout
@ -387,7 +387,7 @@ class DATA_PT_customdata(MeshButtonsPanel, Panel):
class DATA_PT_custom_props_mesh(MeshButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
_context_path = "object.data"
_property_type = bpy.types.Mesh