Clay Engine: Make panels compatible with the new engine
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@ -37,7 +37,7 @@ class CAMERA_MT_presets(Menu):
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bl_label = "Camera Presets"
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preset_subdir = "camera"
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preset_operator = "script.execute_preset"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
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draw = Menu.draw_preset
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@ -45,14 +45,14 @@ class SAFE_AREAS_MT_presets(Menu):
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bl_label = "Camera Presets"
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preset_subdir = "safe_areas"
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preset_operator = "script.execute_preset"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
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draw = Menu.draw_preset
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class DATA_PT_context_camera(CameraButtonsPanel, Panel):
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bl_label = ""
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bl_options = {'HIDE_HEADER'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
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def draw(self, context):
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layout = self.layout
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@ -72,7 +72,7 @@ class DATA_PT_context_camera(CameraButtonsPanel, Panel):
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class DATA_PT_lens(CameraButtonsPanel, Panel):
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bl_label = "Lens"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
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def draw(self, context):
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layout = self.layout
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@ -183,7 +183,7 @@ class DATA_PT_camera_stereoscopy(CameraButtonsPanel, Panel):
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class DATA_PT_camera(CameraButtonsPanel, Panel):
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bl_label = "Camera"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
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def draw(self, context):
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layout = self.layout
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@ -217,7 +217,7 @@ class DATA_PT_camera(CameraButtonsPanel, Panel):
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class DATA_PT_camera_dof(CameraButtonsPanel, Panel):
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bl_label = "Depth of Field"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
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def draw(self, context):
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layout = self.layout
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@ -247,7 +247,7 @@ class DATA_PT_camera_dof(CameraButtonsPanel, Panel):
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class DATA_PT_camera_display(CameraButtonsPanel, Panel):
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bl_label = "Display"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
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def draw(self, context):
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layout = self.layout
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@ -277,7 +277,7 @@ class DATA_PT_camera_display(CameraButtonsPanel, Panel):
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class DATA_PT_camera_safe_areas(CameraButtonsPanel, Panel):
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bl_label = "Safe Areas"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
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def draw_header(self, context):
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cam = context.camera
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@ -293,7 +293,7 @@ class DATA_PT_camera_safe_areas(CameraButtonsPanel, Panel):
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class DATA_PT_custom_props_camera(CameraButtonsPanel, PropertyPanel, Panel):
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
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_context_path = "object.data"
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_property_type = bpy.types.Camera
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@ -26,7 +26,7 @@ class LAMP_MT_sunsky_presets(Menu):
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bl_label = "Sun & Sky Presets"
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preset_subdir = "sunsky"
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preset_operator = "script.execute_preset"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
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draw = Menu.draw_preset
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@ -44,7 +44,7 @@ class DataButtonsPanel:
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class DATA_PT_context_lamp(DataButtonsPanel, Panel):
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bl_label = ""
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bl_options = {'HIDE_HEADER'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
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def draw(self, context):
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layout = self.layout
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@ -68,7 +68,7 @@ class DATA_PT_context_lamp(DataButtonsPanel, Panel):
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class DATA_PT_preview(DataButtonsPanel, Panel):
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bl_label = "Preview"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
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def draw(self, context):
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self.layout.template_preview(context.lamp)
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@ -76,7 +76,7 @@ class DATA_PT_preview(DataButtonsPanel, Panel):
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class DATA_PT_lamp(DataButtonsPanel, Panel):
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bl_label = "Lamp"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
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def draw(self, context):
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layout = self.layout
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@ -312,7 +312,7 @@ class DATA_PT_shadow(DataButtonsPanel, Panel):
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class DATA_PT_area(DataButtonsPanel, Panel):
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bl_label = "Area Shape"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
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@classmethod
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def poll(cls, context):
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@ -338,7 +338,7 @@ class DATA_PT_area(DataButtonsPanel, Panel):
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class DATA_PT_spot(DataButtonsPanel, Panel):
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bl_label = "Spot Shape"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
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@classmethod
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def poll(cls, context):
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@ -374,7 +374,7 @@ class DATA_PT_spot(DataButtonsPanel, Panel):
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class DATA_PT_falloff_curve(DataButtonsPanel, Panel):
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bl_label = "Falloff Curve"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
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@classmethod
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def poll(cls, context):
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@ -390,7 +390,7 @@ class DATA_PT_falloff_curve(DataButtonsPanel, Panel):
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class DATA_PT_custom_props_lamp(DataButtonsPanel, PropertyPanel, Panel):
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
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_context_path = "object.data"
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_property_type = bpy.types.Lamp
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@ -24,7 +24,7 @@ from rna_prop_ui import PropertyPanel
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class MESH_MT_vertex_group_specials(Menu):
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bl_label = "Vertex Group Specials"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
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def draw(self, context):
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layout = self.layout
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@ -48,7 +48,7 @@ class MESH_MT_vertex_group_specials(Menu):
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class MESH_MT_shape_key_specials(Menu):
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bl_label = "Shape Key Specials"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
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def draw(self, context):
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layout = self.layout
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@ -126,7 +126,7 @@ class MeshButtonsPanel:
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class DATA_PT_context_mesh(MeshButtonsPanel, Panel):
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bl_label = ""
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bl_options = {'HIDE_HEADER'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
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def draw(self, context):
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layout = self.layout
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@ -143,7 +143,7 @@ class DATA_PT_context_mesh(MeshButtonsPanel, Panel):
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class DATA_PT_normals(MeshButtonsPanel, Panel):
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bl_label = "Normals"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
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def draw(self, context):
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layout = self.layout
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@ -164,7 +164,7 @@ class DATA_PT_normals(MeshButtonsPanel, Panel):
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class DATA_PT_texture_space(MeshButtonsPanel, Panel):
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bl_label = "Texture Space"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
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def draw(self, context):
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layout = self.layout
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@ -183,7 +183,7 @@ class DATA_PT_texture_space(MeshButtonsPanel, Panel):
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class DATA_PT_vertex_groups(MeshButtonsPanel, Panel):
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bl_label = "Vertex Groups"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
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@classmethod
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def poll(cls, context):
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@ -229,7 +229,7 @@ class DATA_PT_vertex_groups(MeshButtonsPanel, Panel):
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class DATA_PT_shape_keys(MeshButtonsPanel, Panel):
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bl_label = "Shape Keys"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
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@classmethod
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def poll(cls, context):
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@ -322,7 +322,7 @@ class DATA_PT_shape_keys(MeshButtonsPanel, Panel):
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class DATA_PT_uv_texture(MeshButtonsPanel, Panel):
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bl_label = "UV Maps"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
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def draw(self, context):
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layout = self.layout
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@ -341,7 +341,7 @@ class DATA_PT_uv_texture(MeshButtonsPanel, Panel):
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class DATA_PT_vertex_colors(MeshButtonsPanel, Panel):
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bl_label = "Vertex Colors"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
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def draw(self, context):
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layout = self.layout
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@ -361,7 +361,7 @@ class DATA_PT_vertex_colors(MeshButtonsPanel, Panel):
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class DATA_PT_customdata(MeshButtonsPanel, Panel):
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bl_label = "Geometry Data"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
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def draw(self, context):
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layout = self.layout
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@ -387,7 +387,7 @@ class DATA_PT_customdata(MeshButtonsPanel, Panel):
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class DATA_PT_custom_props_mesh(MeshButtonsPanel, PropertyPanel, Panel):
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY'}
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_context_path = "object.data"
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_property_type = bpy.types.Mesh
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