Fix compiling with blenderplayer (once again...)

This commit is contained in:
Julian Eisel 2016-10-22 00:30:28 +02:00
parent 5ff586610a
commit 46257e01a7
1 changed files with 0 additions and 6 deletions

View File

@ -781,12 +781,6 @@ bool RE_RenderResult_is_stereo(RenderResult *res) RET_ZERO
void uiTemplateImageViews(uiLayout *layout, struct PointerRNA *imfptr) RET_NONE
/* GPU */
void gpuMatrixBegin3D_legacy(void) RET_NONE
void gpuMatrixEnd() RET_NONE
void gpuMultMatrix3D(const float m[4][4]) RET_NONE
void gpuTranslate3fv(const float vec[3]) RET_NONE
void gpuScale3fv(const float vec[3]) RET_NONE
void gpuRotateAxis(float deg, char axis) RET_NONE
void immBindBuiltinProgram(GPUBuiltinShader shader_id) RET_NONE
#endif // WITH_GAMEENGINE