Fix compiling with blenderplayer (once again...)
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@ -781,12 +781,6 @@ bool RE_RenderResult_is_stereo(RenderResult *res) RET_ZERO
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void uiTemplateImageViews(uiLayout *layout, struct PointerRNA *imfptr) RET_NONE
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/* GPU */
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void gpuMatrixBegin3D_legacy(void) RET_NONE
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void gpuMatrixEnd() RET_NONE
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void gpuMultMatrix3D(const float m[4][4]) RET_NONE
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void gpuTranslate3fv(const float vec[3]) RET_NONE
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void gpuScale3fv(const float vec[3]) RET_NONE
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void gpuRotateAxis(float deg, char axis) RET_NONE
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void immBindBuiltinProgram(GPUBuiltinShader shader_id) RET_NONE
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#endif // WITH_GAMEENGINE
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