Sequencer: GL preview, use transparent background

Fixes T47425, match 2.76 and non-preview behavior
This commit is contained in:
Campbell Barton 2016-02-16 21:12:10 +11:00
parent 2ecd67efa4
commit 462b6dd919
Notes: blender-bot 2023-02-14 09:33:11 +01:00
Referenced by issue #47425, VSE Scene Strip overlay/OpenGL issue?
1 changed files with 1 additions and 1 deletions

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@ -3250,7 +3250,7 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context, Sequence *seq
scene, camera, width, height, IB_rect,
context->scene->r.seq_prev_type,
(context->scene->r.seq_flag & R_SEQ_SOLID_TEX) != 0,
use_gpencil, true, scene->r.alphamode,
use_gpencil, false, scene->r.alphamode,
context->gpu_samples, context->gpu_full_samples, viewname,
context->gpu_fx, context->gpu_offscreen, err_out);
if (ibuf == NULL) {