Cycles: Only use ascii in comments
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@ -156,7 +156,7 @@ ccl_device_inline bool triangle_intersect(KernelGlobals *kg,
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return false;
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}
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/* Calculate scaled z−coordinates of vertices and use them to calculate
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/* Calculate scaled z-coordinates of vertices and use them to calculate
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* the hit distance.
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*/
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const float T = (U * A_kz + V * B_kz + W * C_kz) * Sz;
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