Cleanup: minor code formatting tweaks for 3D view DNA.
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@ -73,32 +73,6 @@ typedef struct View3DDebug {
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char pad[7];
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} View3DDebug;
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/* ********************************* */
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enum {
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V3D_LIGHTING_FLAT = 0,
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V3D_LIGHTING_STUDIO = 1,
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V3D_LIGHTING_SCENE = 2
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};
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/*
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* V3D_DRAWOPTION_OBJECT_COLOR, V3D_DRAWOPTION_OBJECT_OVERLAP,
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* V3D_DRAWOPTION_SINGLE_COLOR, V3D_DRAWOPTION_MATERIAL_COLOR are mutual exclusive
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*/
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enum {
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V3D_DRAWOPTION_MATERIAL_COLOR = (0 << 0),
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V3D_DRAWOPTION_RANDOMIZE = (1 << 0),
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V3D_DRAWOPTION_OBJECT_OVERLAP = (1 << 1),
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V3D_DRAWOPTION_SINGLE_COLOR = (1 << 2),
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V3D_DRAWOPTION_OBJECT_COLOR = (1 << 4),
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V3D_DRAWOPTION_SHADOW = (1 << 5),
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};
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#define V3D_DRAWOPTION_SOLID_COLOR_MASK (V3D_DRAWOPTION_SINGLE_COLOR | V3D_DRAWOPTION_RANDOMIZE | V3D_DRAWOPTION_OBJECT_COLOR | V3D_DRAWOPTION_MATERIAL_COLOR)
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enum {
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V3D_OVERLAY_FACE_ORIENTATION = (1 << 0),
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V3D_OVERLAY_HIDE_CURSOR = (1 << 1),
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};
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typedef struct RegionView3D {
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float winmat[4][4]; /* GL_PROJECTION matrix */
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@ -343,6 +317,35 @@ typedef struct View3D {
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/* View3d->flag3 (short) */
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#define V3D_SHOW_WORLD (1 << 0)
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/* View3D->drawtype_lighting */
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enum {
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V3D_LIGHTING_FLAT = 0,
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V3D_LIGHTING_STUDIO = 1,
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V3D_LIGHTING_SCENE = 2
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};
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/* View3D->drawtype_options */
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enum {
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V3D_DRAWOPTION_MATERIAL_COLOR = (0 << 0),
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V3D_DRAWOPTION_RANDOMIZE = (1 << 0),
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V3D_DRAWOPTION_OBJECT_OVERLAP = (1 << 1),
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V3D_DRAWOPTION_SINGLE_COLOR = (1 << 2),
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V3D_DRAWOPTION_OBJECT_COLOR = (1 << 4),
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V3D_DRAWOPTION_SHADOW = (1 << 5),
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/* These options are mutually exclusive. */
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V3D_DRAWOPTION_SOLID_COLOR_MASK = (V3D_DRAWOPTION_SINGLE_COLOR |
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V3D_DRAWOPTION_RANDOMIZE |
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V3D_DRAWOPTION_OBJECT_COLOR |
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V3D_DRAWOPTION_MATERIAL_COLOR),
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};
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/* View3D->overlays */
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enum {
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V3D_OVERLAY_FACE_ORIENTATION = (1 << 0),
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V3D_OVERLAY_HIDE_CURSOR = (1 << 1),
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};
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/* View3d->debug.background */
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enum {
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V3D_DEBUG_BACKGROUND_NONE = (1 << 0),
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