Fix active pixels overlay for Cycles viewport
It got missed in some of previous development. Can not see a reason why the line needed to be removed, maybe just some accident.
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@ -183,6 +183,8 @@ PassAccessor::PassAccessInfo PathTraceWork::get_display_pass_access_info(PassMod
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pass_access_info.use_approximate_shadow_catcher_background =
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kfilm.use_approximate_shadow_catcher && !kbackground.transparent;
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pass_access_info.show_active_pixels = film_->get_show_active_pixels();
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return pass_access_info;
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}
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