Cleanup: Nodes: clang-tidy modernize-redundant-void-arg

This commit is contained in:
Aaron Carlisle 2021-12-07 23:09:19 -05:00
parent 2964c4e1d0
commit 47b36ddcce
24 changed files with 29 additions and 58 deletions

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@ -113,8 +113,7 @@ static bool geometry_node_tree_socket_type_valid(bNodeTreeType *UNUSED(ntreetype
SOCK_MATERIAL);
}
void register_node_tree_type_geo(void)
{
void register_node_tree_type_geo(){
bNodeTreeType *tt = ntreeType_Geometry = static_cast<bNodeTreeType *>(
MEM_callocN(sizeof(bNodeTreeType), "geometry node tree type"));
tt->type = NTREE_GEOMETRY;

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@ -22,8 +22,7 @@
#include "node_common.h"
#include "node_geometry_util.hh"
void register_node_type_geo_group(void)
{
void register_node_type_geo_group(){
static bNodeType ntype;
node_type_base_custom(&ntype, "GeometryNodeGroup", "Group", NODE_CLASS_GROUP, 0);

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@ -410,8 +410,7 @@ static void node_geo_exec(GeoNodeExecParams params)
} // namespace blender::nodes::node_geo_image_texture_cc
void register_node_type_geo_image_texture(void)
{
void register_node_type_geo_image_texture(){
namespace file_ns = blender::nodes::node_geo_image_texture_cc;
static bNodeType ntype;

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@ -75,8 +75,7 @@ static void sh_node_clamp_build_multi_function(blender::nodes::NodeMultiFunction
}
}
void register_node_type_sh_clamp(void)
{
void register_node_type_sh_clamp(){
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_CLAMP, "Clamp", NODE_CLASS_CONVERTER, 0);

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@ -152,8 +152,7 @@ static void sh_node_curve_vec_build_multi_function(
builder.construct_and_set_matching_fn<CurveVecFunction>(*cumap);
}
void register_node_type_sh_curve_vec(void)
{
void register_node_type_sh_curve_vec(){
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_CURVE_VEC, "Vector Curves", NODE_CLASS_OP_VECTOR, 0);
@ -329,8 +328,7 @@ static void sh_node_curve_rgb_build_multi_function(
builder.construct_and_set_matching_fn<CurveRGBFunction>(*cumap);
}
void register_node_type_sh_curve_rgb(void)
{
void register_node_type_sh_curve_rgb(){
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_CURVE_RGB, "RGB Curves", NODE_CLASS_OP_COLOR, 0);
@ -473,8 +471,7 @@ static void sh_node_curve_float_build_multi_function(
builder.construct_and_set_matching_fn<CurveFloatFunction>(*cumap);
}
void register_node_type_sh_curve_float(void)
{
void register_node_type_sh_curve_float(){
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_CURVE_FLOAT, "Float Curve", NODE_CLASS_CONVERTER, 0);

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@ -307,8 +307,7 @@ static void sh_node_map_range_build_multi_function(
}
}
void register_node_type_sh_map_range(void)
{
void register_node_type_sh_map_range(){
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_MAP_RANGE, "Map Range", NODE_CLASS_CONVERTER, 0);

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@ -161,8 +161,7 @@ static void sh_node_math_build_multi_function(blender::nodes::NodeMultiFunctionB
}
}
void register_node_type_sh_math(void)
{
void register_node_type_sh_math(){
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_MATH, "Math", NODE_CLASS_CONVERTER, 0);

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@ -183,8 +183,7 @@ static void sh_node_mix_rgb_build_multi_function(blender::nodes::NodeMultiFuncti
builder.construct_and_set_matching_fn<MixRGBFunction>(clamp, mix_type);
}
void register_node_type_sh_mix_rgb(void)
{
void register_node_type_sh_mix_rgb(){
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_MIX_RGB, "Mix", NODE_CLASS_OP_COLOR, 0);

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@ -172,8 +172,7 @@ static void sh_node_valtorgb_build_multi_function(
builder.construct_and_set_matching_fn<ColorBandFunction>(*color_band);
}
void register_node_type_sh_valtorgb(void)
{
void register_node_type_sh_valtorgb(){
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_VALTORGB, "ColorRamp", NODE_CLASS_CONVERTER, 0);
@ -222,8 +221,7 @@ static int gpu_shader_rgbtobw(GPUMaterial *mat,
return GPU_stack_link(mat, node, "rgbtobw", in, out);
}
void register_node_type_sh_rgbtobw(void)
{
void register_node_type_sh_rgbtobw(){
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_RGBTOBW, "RGB to BW", NODE_CLASS_CONVERTER, 0);

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@ -103,8 +103,7 @@ static void sh_node_seprgb_build_multi_function(blender::nodes::NodeMultiFunctio
builder.set_matching_fn(fn);
}
void register_node_type_sh_seprgb(void)
{
void register_node_type_sh_seprgb(){
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_SEPRGB, "Separate RGB", NODE_CLASS_CONVERTER, 0);
@ -163,8 +162,7 @@ static void sh_node_combrgb_build_multi_function(blender::nodes::NodeMultiFuncti
builder.set_matching_fn(fn);
}
void register_node_type_sh_combrgb(void)
{
void register_node_type_sh_combrgb(){
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_COMBRGB, "Combine RGB", NODE_CLASS_CONVERTER, 0);

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@ -88,8 +88,7 @@ static void sh_node_sepxyz_build_multi_function(blender::nodes::NodeMultiFunctio
builder.set_matching_fn(separate_fn);
}
void register_node_type_sh_sepxyz(void)
{
void register_node_type_sh_sepxyz(){
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_SEPXYZ, "Separate XYZ", NODE_CLASS_CONVERTER, 0);
@ -129,8 +128,7 @@ static void sh_node_combxyz_build_multi_function(blender::nodes::NodeMultiFuncti
builder.set_matching_fn(fn);
}
void register_node_type_sh_combxyz(void)
{
void register_node_type_sh_combxyz(){
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_COMBXYZ, "Combine XYZ", NODE_CLASS_CONVERTER, 0);

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@ -268,8 +268,7 @@ static void sh_node_brick_build_multi_function(blender::nodes::NodeMultiFunction
} // namespace blender::nodes
void register_node_type_sh_tex_brick(void)
{
void register_node_type_sh_tex_brick(){
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_TEX_BRICK, "Brick Texture", NODE_CLASS_TEXTURE, 0);

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@ -123,8 +123,7 @@ static void sh_node_tex_checker_build_multi_function(
} // namespace blender::nodes
void register_node_type_sh_tex_checker(void)
{
void register_node_type_sh_tex_checker(){
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_TEX_CHECKER, "Checker Texture", NODE_CLASS_TEXTURE, 0);

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@ -160,8 +160,7 @@ static void sh_node_gradient_tex_build_multi_function(
} // namespace blender::nodes
void register_node_type_sh_tex_gradient(void)
{
void register_node_type_sh_tex_gradient(){
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_TEX_GRADIENT, "Gradient Texture", NODE_CLASS_TEXTURE, 0);

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@ -174,8 +174,7 @@ static int node_shader_gpu_tex_image(GPUMaterial *mat,
}
/* node type definition */
void register_node_type_sh_tex_image(void)
{
void register_node_type_sh_tex_image(){
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_TEX_IMAGE, "Image Texture", NODE_CLASS_TEXTURE, 0);

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@ -181,8 +181,7 @@ static void sh_node_magic_tex_build_multi_function(
} // namespace blender::nodes
void register_node_type_sh_tex_magic(void)
{
void register_node_type_sh_tex_magic(){
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_TEX_MAGIC, "Magic Texture", NODE_CLASS_TEXTURE, 0);

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@ -533,8 +533,7 @@ static void sh_node_musgrave_build_multi_function(
} // namespace blender::nodes
void register_node_type_sh_tex_musgrave(void)
{
void register_node_type_sh_tex_musgrave(){
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_TEX_MUSGRAVE, "Musgrave Texture", NODE_CLASS_TEXTURE, 0);

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@ -250,8 +250,7 @@ static void sh_node_noise_build_multi_function(blender::nodes::NodeMultiFunction
} // namespace blender::nodes
/* node type definition */
void register_node_type_sh_tex_noise(void)
{
void register_node_type_sh_tex_noise(){
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_TEX_NOISE, "Noise Texture", NODE_CLASS_TEXTURE, 0);

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@ -1329,8 +1329,7 @@ static void sh_node_voronoi_build_multi_function(blender::nodes::NodeMultiFuncti
} // namespace blender::nodes
void register_node_type_sh_tex_voronoi(void)
{
void register_node_type_sh_tex_voronoi(){
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_TEX_VORONOI, "Voronoi Texture", NODE_CLASS_TEXTURE, 0);

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@ -218,8 +218,7 @@ static void sh_node_wave_tex_build_multi_function(
} // namespace blender::nodes
void register_node_type_sh_tex_wave(void)
{
void register_node_type_sh_tex_wave(){
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_TEX_WAVE, "Wave Texture", NODE_CLASS_TEXTURE, 0);

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@ -191,8 +191,7 @@ static void sh_node_noise_build_multi_function(blender::nodes::NodeMultiFunction
} // namespace blender::nodes
void register_node_type_sh_tex_white_noise(void)
{
void register_node_type_sh_tex_white_noise(){
static bNodeType ntype;
sh_fn_node_type_base(

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@ -49,8 +49,7 @@ static void sh_node_value_build_multi_function(blender::nodes::NodeMultiFunction
builder.construct_and_set_matching_fn<blender::fn::CustomMF_Constant<float>>(value->value);
}
void register_node_type_sh_value(void)
{
void register_node_type_sh_value(){
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_VALUE, "Value", NODE_CLASS_INPUT, 0);

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@ -279,8 +279,7 @@ static void sh_node_vector_math_build_multi_function(
builder.set_matching_fn(fn);
}
void register_node_type_sh_vect_math(void)
{
void register_node_type_sh_vect_math(){
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_VECTOR_MATH, "Vector Math", NODE_CLASS_OP_VECTOR, 0);

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@ -205,8 +205,7 @@ static void node_shader_update_vector_rotate(bNodeTree *ntree, bNode *node)
ntree, sock_angle, !ELEM(node->custom1, NODE_VECTOR_ROTATE_TYPE_EULER_XYZ));
}
void register_node_type_sh_vector_rotate(void)
{
void register_node_type_sh_vector_rotate(){
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_VECTOR_ROTATE, "Vector Rotate", NODE_CLASS_OP_VECTOR, 0);