Change exhisting studiolight
This removes the soft and warm studiolight. This tweak the outdoor and studio presets for more contrast. It also introduces a rim studiolight that add more variation.
This commit is contained in:
parent
6f8a34bde1
commit
483ae407d9
Notes:
blender-bot
2023-02-14 10:35:28 +01:00
Referenced by issue #65093, ASAN crash when using navigation (orbiting) gizmo Referenced by issue #65095, Hiding a nested collection doesn't immediately update its parent instances in the scene
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@ -1,34 +1,34 @@
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version 1
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light_ambient.x 0.049787
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light_ambient.y 0.069830
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light_ambient.z 0.080005
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light_ambient.x 0.016682
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light_ambient.y 0.022491
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light_ambient.z 0.025394
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light[0].flag 1
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light[0].smooth 0.756566
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light[0].col.x 0.371252
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light[0].col.y 0.666429
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light[0].col.z 0.685957
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light[0].spec.x 0.345702
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light[0].spec.y 0.518647
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light[0].spec.z 0.685957
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light[0].col.x 0.199273
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light[0].col.y 0.365712
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light[0].col.z 0.517334
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light[0].spec.x 0.395608
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light[0].spec.y 0.594690
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light[0].spec.z 0.787400
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light[0].vec.x 0.000000
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light[0].vec.y 0.972477
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light[0].vec.z 0.232999
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light[1].flag 1
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light[1].smooth 0.040404
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light[1].col.x 0.638271
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light[1].col.y 0.618157
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light[1].col.z 0.560056
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light[1].spec.x 0.570470
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light[1].spec.y 0.552550
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light[1].spec.z 0.500779
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light[1].vec.x 0.348624
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light[1].vec.y 0.403670
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light[1].vec.z 0.845879
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light[1].smooth 0.183261
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light[1].col.x 0.685958
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light[1].col.y 0.661591
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light[1].col.z 0.591560
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light[1].spec.x 1.000000
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light[1].spec.y 0.968130
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light[1].spec.z 0.876109
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light[1].vec.x 0.469388
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light[1].vec.y 0.612245
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light[1].vec.z 0.636264
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light[2].flag 1
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light[2].smooth 0.694915
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light[2].col.x 0.070415
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light[2].col.y 0.095507
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light[2].col.z 0.068441
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light[2].col.x 0.039072
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light[2].col.y 0.052218
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light[2].col.z 0.038032
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light[2].spec.x 0.069250
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light[2].spec.y 0.095506
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light[2].spec.z 0.067197
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@ -0,0 +1,48 @@
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version 1
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light_ambient.x 0.000000
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light_ambient.y 0.000000
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light_ambient.z 0.000000
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light[0].flag 1
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light[0].smooth 0.100000
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light[0].col.x 0.673848
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light[0].col.y 0.673848
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light[0].col.z 0.673848
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light[0].spec.x 1.000000
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light[0].spec.y 1.000000
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light[0].spec.z 1.000000
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light[0].vec.x -0.897616
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light[0].vec.y -0.016623
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light[0].vec.z -0.440464
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light[1].flag 1
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light[1].smooth 0.469388
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light[1].col.x 0.178862
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light[1].col.y 0.164949
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light[1].col.z 0.145299
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light[1].spec.x 0.220258
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light[1].spec.y 0.204067
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light[1].spec.z 0.185233
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light[1].vec.x 0.551020
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light[1].vec.y 0.204082
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light[1].vec.z 0.809152
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light[2].flag 1
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light[2].smooth 0.387755
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light[2].col.x 0.447979
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light[2].col.y 0.447979
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light[2].col.z 0.447979
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light[2].spec.x 1.000000
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light[2].spec.y 1.000000
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light[2].spec.z 1.000000
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light[2].vec.x 0.885727
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light[2].vec.y 0.098414
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light[2].vec.z -0.453655
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light[3].flag 0
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light[3].smooth 0.000000
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light[3].col.x 0.000000
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light[3].col.y 0.000000
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light[3].col.z 0.000000
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light[3].spec.x 0.000000
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light[3].spec.y 0.000000
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light[3].spec.z 0.000000
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light[3].vec.x 0.000000
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light[3].vec.y 0.000000
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light[3].vec.z 0.000000
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@ -1,48 +0,0 @@
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version 1
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light_ambient.x 0.046702
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light_ambient.y 0.055241
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light_ambient.z 0.080012
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light[0].flag 1
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light[0].smooth 0.615152
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light[0].col.x 0.685956
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light[0].col.y 0.685956
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light[0].col.z 0.685956
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light[0].spec.x 0.393114
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light[0].spec.y 0.393114
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light[0].spec.z 0.393114
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light[0].vec.x -0.091743
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light[0].vec.y 0.366972
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light[0].vec.z 0.925697
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light[1].flag 1
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light[1].smooth 0.040404
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light[1].col.x 0.376072
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light[1].col.y 0.380086
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light[1].col.z 0.507068
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light[1].spec.x 0.467201
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light[1].spec.y 0.467201
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light[1].spec.z 0.467201
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light[1].vec.x -0.082569
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light[1].vec.y 0.431193
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light[1].vec.z 0.898474
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light[2].flag 1
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light[2].smooth 0.694915
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light[2].col.x 0.095513
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light[2].col.y 0.043908
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light[2].col.z 0.047173
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light[2].spec.x 0.208851
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light[2].spec.y 0.054585
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light[2].spec.z 0.054585
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light[2].vec.x 0.800234
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light[2].vec.y -0.378405
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light[2].vec.z -0.465227
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light[3].flag 0
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light[3].smooth 0.000000
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light[3].col.x 0.000000
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light[3].col.y 0.000000
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light[3].col.z 0.000000
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light[3].spec.x 0.000000
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light[3].spec.y 0.000000
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light[3].spec.z 0.000000
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light[3].vec.x 0.000000
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light[3].vec.y 0.000000
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light[3].vec.z 0.000000
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@ -15,23 +15,23 @@ light[0].vec.y 0.111111
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light[0].vec.z 0.507091
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light[1].flag 1
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light[1].smooth 0.719626
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light[1].col.x 0.202750
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light[1].col.y 0.226584
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light[1].col.z 0.219549
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light[1].spec.x 0.313047
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light[1].spec.y 0.350555
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light[1].spec.z 0.339481
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light[1].col.x 0.063100
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light[1].col.y 0.069978
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light[1].col.z 0.067951
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light[1].spec.x 0.145797
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light[1].spec.y 0.162642
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light[1].spec.z 0.157673
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light[1].vec.x 0.058607
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light[1].vec.y -0.987943
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light[1].vec.z -0.143295
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light[2].flag 1
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light[2].smooth 0.281250
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light[2].col.x 0.391353
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light[2].col.y 0.406801
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light[2].col.z 0.538224
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light[2].spec.x 0.252943
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light[2].spec.y 0.231462
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light[2].spec.z 0.231462
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light[2].col.x 0.157432
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light[2].col.y 0.163405
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light[2].col.z 0.214035
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light[2].spec.x 0.246195
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light[2].spec.y 0.225308
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light[2].spec.z 0.225308
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light[2].vec.x 0.972202
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light[2].vec.y 0.075846
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light[2].vec.z -0.221518
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@ -1,48 +0,0 @@
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version 1
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light_ambient.x 0.012217
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light_ambient.y 0.012217
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light_ambient.z 0.012217
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light[0].flag 1
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light[0].smooth 0.906542
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light[0].col.x 0.358840
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light[0].col.y 0.358840
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light[0].col.z 0.358840
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light[0].spec.x 0.303197
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light[0].spec.y 0.303197
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light[0].spec.z 0.303197
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light[0].vec.x -0.002739
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light[0].vec.y 0.048039
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light[0].vec.z -0.998842
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light[1].flag 1
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light[1].smooth 0.264703
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light[1].col.x 1.000000
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light[1].col.y 0.708151
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light[1].col.z 0.505119
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light[1].spec.x 1.000000
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light[1].spec.y 0.825295
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light[1].spec.z 0.692071
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light[1].vec.x 0.846154
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light[1].vec.y 0.384615
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light[1].vec.z 0.368910
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light[2].flag 1
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light[2].smooth 0.413665
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light[2].col.x 0.260050
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light[2].col.y 0.323405
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light[2].col.z 0.447978
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light[2].spec.x 0.214064
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light[2].spec.y 0.265743
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light[2].spec.z 0.367238
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light[2].vec.x -0.963768
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light[2].vec.y 0.036232
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light[2].vec.z 0.264269
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light[3].flag 0
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light[3].smooth 0.000000
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light[3].col.x 0.000000
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light[3].col.y 0.000000
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light[3].col.z 0.000000
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light[3].spec.x 0.000000
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light[3].spec.y 0.000000
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light[3].spec.z 0.000000
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light[3].vec.x 0.000000
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light[3].vec.y 0.000000
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light[3].vec.z 0.000000
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