Cleanup: replace '_imp' function suffix with '_impl'
Use the more common abbreviation for `implementation`.
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@ -2484,11 +2484,11 @@ void DRW_draw_select_loop(struct Depsgraph *depsgraph,
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/**
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* object mode select-loop, see: ED_view3d_draw_depth_loop (legacy drawing).
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*/
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static void drw_draw_depth_loop_imp(struct Depsgraph *depsgraph,
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ARegion *region,
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View3D *v3d,
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GPUViewport *viewport,
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const bool use_opengl_context)
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static void drw_draw_depth_loop_impl(struct Depsgraph *depsgraph,
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ARegion *region,
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View3D *v3d,
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GPUViewport *viewport,
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const bool use_opengl_context)
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{
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Scene *scene = DEG_get_evaluated_scene(depsgraph);
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RenderEngineType *engine_type = ED_view3d_engine_type(scene, v3d->shading.type);
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@ -2611,7 +2611,7 @@ void DRW_draw_depth_loop(struct Depsgraph *depsgraph,
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}
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}
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drw_draw_depth_loop_imp(depsgraph, region, v3d, viewport, use_opengl_context);
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drw_draw_depth_loop_impl(depsgraph, region, v3d, viewport, use_opengl_context);
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}
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/**
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@ -2627,7 +2627,7 @@ void DRW_draw_depth_loop_gpencil(struct Depsgraph *depsgraph,
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use_drw_engine(&draw_engine_gpencil_type);
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drw_draw_depth_loop_imp(depsgraph, region, v3d, viewport, true);
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drw_draw_depth_loop_impl(depsgraph, region, v3d, viewport, true);
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}
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void DRW_draw_select_id(Depsgraph *depsgraph, ARegion *region, View3D *v3d, const rcti *rect)
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@ -549,10 +549,10 @@ static void applyObjectConstraintSize(TransInfo *t,
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}
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}
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static void constraints_rotation_imp(TransInfo *t,
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float axismtx[3][3],
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float r_vec[3],
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float *r_angle)
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static void constraints_rotation_impl(TransInfo *t,
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float axismtx[3][3],
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float r_vec[3],
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float *r_angle)
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{
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BLI_assert(t->con.mode & CON_APPLY);
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int mode = t->con.mode & (CON_AXIS0 | CON_AXIS1 | CON_AXIS2);
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@ -598,7 +598,7 @@ static void applyAxisConstraintRot(
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TransInfo *t, TransDataContainer *UNUSED(tc), TransData *td, float vec[3], float *angle)
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{
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if (!td && t->con.mode & CON_APPLY) {
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constraints_rotation_imp(t, t->spacemtx, vec, angle);
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constraints_rotation_impl(t, t->spacemtx, vec, angle);
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}
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}
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@ -637,7 +637,7 @@ static void applyObjectConstraintRot(
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axismtx = td->axismtx;
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}
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constraints_rotation_imp(t, axismtx, vec, angle);
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constraints_rotation_impl(t, axismtx, vec, angle);
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}
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}
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@ -169,12 +169,12 @@ static PyObject *py_shader_uniform_block_from_name(BPyGPUShader *self, PyObject
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return PyLong_FromLong(uniform);
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}
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static bool py_shader_uniform_vector_imp(PyObject *args,
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int elem_size,
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int *r_location,
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int *r_length,
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int *r_count,
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Py_buffer *r_pybuffer)
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static bool py_shader_uniform_vector_impl(PyObject *args,
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int elem_size,
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int *r_location,
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int *r_length,
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int *r_count,
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Py_buffer *r_pybuffer)
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{
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PyObject *buffer;
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@ -223,7 +223,7 @@ static PyObject *py_shader_uniform_vector_float(BPyGPUShader *self, PyObject *ar
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Py_buffer pybuffer;
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if (!py_shader_uniform_vector_imp(args, sizeof(float), &location, &length, &count, &pybuffer)) {
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if (!py_shader_uniform_vector_impl(args, sizeof(float), &location, &length, &count, &pybuffer)) {
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return NULL;
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}
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@ -244,7 +244,7 @@ static PyObject *py_shader_uniform_vector_int(BPyGPUShader *self, PyObject *args
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Py_buffer pybuffer;
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if (!py_shader_uniform_vector_imp(args, sizeof(int), &location, &length, &count, &pybuffer)) {
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if (!py_shader_uniform_vector_impl(args, sizeof(int), &location, &length, &count, &pybuffer)) {
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return NULL;
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}
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