Python GPU: New 'platform' module

This module exposes the platform utils defined in the GPU module in C.

This will be useful for porting existing code with `bgl` to `gpu`.

Reviewed By: fclem, brecht, campbellbarton

Maniphest Tasks: T80730

Part of D11147
This commit is contained in:
Germano Cavalcante 2021-05-14 11:15:00 -03:00 committed by Germano Cavalcante
parent 3f4f109646
commit 48fa029dd1
Notes: blender-bot 2023-02-14 10:35:28 +01:00
Referenced by commit 3e6609a0dc, Cleanup: silence unused parameter warnings
8 changed files with 224 additions and 57 deletions

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@ -68,6 +68,9 @@ extern "C" {
bool GPU_type_matches(eGPUDeviceType device, eGPUOSType os, eGPUDriverType driver);
eGPUSupportLevel GPU_platform_support_level(void);
const char *GPU_platform_vendor(void);
const char *GPU_platform_renderer(void);
const char *GPU_platform_version(void);
const char *GPU_platform_support_level_key(void);
const char *GPU_platform_gpu_name(void);

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@ -41,10 +41,10 @@ namespace blender::gpu {
GPUPlatformGlobal GPG;
void GPUPlatformGlobal::create_key(eGPUSupportLevel support_level,
const char *vendor,
const char *renderer,
const char *version)
static char *create_key(eGPUSupportLevel support_level,
const char *vendor,
const char *renderer,
const char *version)
{
DynStr *ds = BLI_dynstr_new();
BLI_dynstr_appendf(ds, "{%s/%s/%s}=", vendor, renderer, version);
@ -58,29 +58,56 @@ void GPUPlatformGlobal::create_key(eGPUSupportLevel support_level,
BLI_dynstr_append(ds, "UNSUPPORTED");
}
support_key = BLI_dynstr_get_cstring(ds);
char *support_key = BLI_dynstr_get_cstring(ds);
BLI_dynstr_free(ds);
BLI_str_replace_char(support_key, '\n', ' ');
BLI_str_replace_char(support_key, '\r', ' ');
return support_key;
}
void GPUPlatformGlobal::create_gpu_name(const char *vendor,
const char *renderer,
const char *version)
static char *create_gpu_name(const char *vendor, const char *renderer, const char *version)
{
DynStr *ds = BLI_dynstr_new();
BLI_dynstr_appendf(ds, "%s %s %s", vendor, renderer, version);
gpu_name = BLI_dynstr_get_cstring(ds);
char *gpu_name = BLI_dynstr_get_cstring(ds);
BLI_dynstr_free(ds);
BLI_str_replace_char(gpu_name, '\n', ' ');
BLI_str_replace_char(gpu_name, '\r', ' ');
return gpu_name;
}
void GPUPlatformGlobal::init(eGPUDeviceType gpu_device,
eGPUOSType os_type,
eGPUDriverType driver_type,
eGPUSupportLevel gpu_support_level,
const char *vendor_str,
const char *renderer_str,
const char *version_str)
{
this->clear();
this->initialized = true;
this->device = gpu_device;
this->os = os_type;
this->driver = driver_type;
this->support_level = gpu_support_level;
this->vendor = BLI_strdup(vendor_str);
this->renderer = BLI_strdup(renderer_str);
this->version = BLI_strdup(version_str);
this->support_key = create_key(gpu_support_level, vendor_str, renderer_str, version_str);
this->gpu_name = create_gpu_name(vendor_str, renderer_str, version_str);
}
void GPUPlatformGlobal::clear()
{
MEM_SAFE_FREE(GPG.support_key);
MEM_SAFE_FREE(GPG.gpu_name);
MEM_SAFE_FREE(vendor);
MEM_SAFE_FREE(renderer);
MEM_SAFE_FREE(version);
MEM_SAFE_FREE(support_key);
MEM_SAFE_FREE(gpu_name);
initialized = false;
}
@ -96,22 +123,44 @@ using namespace blender::gpu;
eGPUSupportLevel GPU_platform_support_level()
{
BLI_assert(GPG.initialized);
return GPG.support_level;
}
const char *GPU_platform_support_level_key()
const char *GPU_platform_vendor(void)
{
BLI_assert(GPG.initialized);
return GPG.vendor;
}
const char *GPU_platform_renderer(void)
{
BLI_assert(GPG.initialized);
return GPG.renderer;
}
const char *GPU_platform_version(void)
{
BLI_assert(GPG.initialized);
return GPG.version;
}
const char *GPU_platform_support_level_key(void)
{
BLI_assert(GPG.initialized);
return GPG.support_key;
}
const char *GPU_platform_gpu_name(void)
{
BLI_assert(GPG.initialized);
return GPG.gpu_name;
}
/* GPU Types */
bool GPU_type_matches(eGPUDeviceType device, eGPUOSType os, eGPUDriverType driver)
{
BLI_assert(GPG.initialized);
return (GPG.device & device) && (GPG.os & os) && (GPG.driver & driver);
}

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@ -34,16 +34,20 @@ class GPUPlatformGlobal {
eGPUOSType os;
eGPUDriverType driver;
eGPUSupportLevel support_level;
char *vendor = nullptr;
char *renderer = nullptr;
char *version = nullptr;
char *support_key = nullptr;
char *gpu_name = nullptr;
public:
void create_key(eGPUSupportLevel support_level,
const char *vendor,
const char *renderer,
const char *version);
void create_gpu_name(const char *vendor, const char *renderer, const char *version);
void init(eGPUDeviceType gpu_device,
eGPUOSType os_type,
eGPUDriverType driver_type,
eGPUSupportLevel gpu_support_level,
const char *vendor_str,
const char *renderer_str,
const char *version_str);
void clear(void);
};

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@ -41,39 +41,42 @@ namespace blender::gpu {
void GLBackend::platform_init()
{
BLI_assert(!GPG.initialized);
GPG.initialized = true;
#ifdef _WIN32
GPG.os = GPU_OS_WIN;
#elif defined(__APPLE__)
GPG.os = GPU_OS_MAC;
#else
GPG.os = GPU_OS_UNIX;
#endif
const char *vendor = (const char *)glGetString(GL_VENDOR);
const char *renderer = (const char *)glGetString(GL_RENDERER);
const char *version = (const char *)glGetString(GL_VERSION);
eGPUDeviceType device = GPU_DEVICE_ANY;
eGPUOSType os = GPU_OS_ANY;
eGPUDriverType driver = GPU_DRIVER_ANY;
eGPUSupportLevel support_level = GPU_SUPPORT_LEVEL_SUPPORTED;
#ifdef _WIN32
os = GPU_OS_WIN;
#elif defined(__APPLE__)
os = GPU_OS_MAC;
#else
os = GPU_OS_UNIX;
#endif
if (strstr(vendor, "ATI") || strstr(vendor, "AMD")) {
GPG.device = GPU_DEVICE_ATI;
GPG.driver = GPU_DRIVER_OFFICIAL;
device = GPU_DEVICE_ATI;
driver = GPU_DRIVER_OFFICIAL;
}
else if (strstr(vendor, "NVIDIA")) {
GPG.device = GPU_DEVICE_NVIDIA;
GPG.driver = GPU_DRIVER_OFFICIAL;
device = GPU_DEVICE_NVIDIA;
driver = GPU_DRIVER_OFFICIAL;
}
else if (strstr(vendor, "Intel") ||
/* src/mesa/drivers/dri/intel/intel_context.c */
strstr(renderer, "Mesa DRI Intel") || strstr(renderer, "Mesa DRI Mobile Intel")) {
GPG.device = GPU_DEVICE_INTEL;
GPG.driver = GPU_DRIVER_OFFICIAL;
device = GPU_DEVICE_INTEL;
driver = GPU_DRIVER_OFFICIAL;
if (strstr(renderer, "UHD Graphics") ||
/* Not UHD but affected by the same bugs. */
strstr(renderer, "HD Graphics 530") || strstr(renderer, "Kaby Lake GT2") ||
strstr(renderer, "Whiskey Lake")) {
GPG.device |= GPU_DEVICE_INTEL_UHD;
device |= GPU_DEVICE_INTEL_UHD;
}
}
else if ((strstr(renderer, "Mesa DRI R")) ||
@ -81,49 +84,47 @@ void GLBackend::platform_init()
(strstr(renderer, "AMD") && strstr(vendor, "X.Org")) ||
(strstr(renderer, "Gallium ") && strstr(renderer, " on ATI ")) ||
(strstr(renderer, "Gallium ") && strstr(renderer, " on AMD "))) {
GPG.device = GPU_DEVICE_ATI;
GPG.driver = GPU_DRIVER_OPENSOURCE;
device = GPU_DEVICE_ATI;
driver = GPU_DRIVER_OPENSOURCE;
}
else if (strstr(renderer, "Nouveau") || strstr(vendor, "nouveau")) {
GPG.device = GPU_DEVICE_NVIDIA;
GPG.driver = GPU_DRIVER_OPENSOURCE;
device = GPU_DEVICE_NVIDIA;
driver = GPU_DRIVER_OPENSOURCE;
}
else if (strstr(vendor, "Mesa")) {
GPG.device = GPU_DEVICE_SOFTWARE;
GPG.driver = GPU_DRIVER_SOFTWARE;
device = GPU_DEVICE_SOFTWARE;
driver = GPU_DRIVER_SOFTWARE;
}
else if (strstr(vendor, "Microsoft")) {
GPG.device = GPU_DEVICE_SOFTWARE;
GPG.driver = GPU_DRIVER_SOFTWARE;
device = GPU_DEVICE_SOFTWARE;
driver = GPU_DRIVER_SOFTWARE;
}
else if (strstr(vendor, "Apple")) {
/* Apple Silicon. */
GPG.device = GPU_DEVICE_APPLE;
GPG.driver = GPU_DRIVER_OFFICIAL;
device = GPU_DEVICE_APPLE;
driver = GPU_DRIVER_OFFICIAL;
}
else if (strstr(renderer, "Apple Software Renderer")) {
GPG.device = GPU_DEVICE_SOFTWARE;
GPG.driver = GPU_DRIVER_SOFTWARE;
device = GPU_DEVICE_SOFTWARE;
driver = GPU_DRIVER_SOFTWARE;
}
else if (strstr(renderer, "llvmpipe") || strstr(renderer, "softpipe")) {
GPG.device = GPU_DEVICE_SOFTWARE;
GPG.driver = GPU_DRIVER_SOFTWARE;
device = GPU_DEVICE_SOFTWARE;
driver = GPU_DRIVER_SOFTWARE;
}
else {
printf("Warning: Could not find a matching GPU name. Things may not behave as expected.\n");
printf("Detected OpenGL configuration:\n");
printf("Vendor: %s\n", vendor);
printf("Renderer: %s\n", renderer);
GPG.device = GPU_DEVICE_ANY;
GPG.driver = GPU_DRIVER_ANY;
}
/* Detect support level */
if (!GLEW_VERSION_3_3) {
GPG.support_level = GPU_SUPPORT_LEVEL_UNSUPPORTED;
support_level = GPU_SUPPORT_LEVEL_UNSUPPORTED;
}
else {
if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_WIN, GPU_DRIVER_ANY)) {
if ((device & GPU_DEVICE_INTEL) && (os & GPU_OS_WIN)) {
/* Old Intel drivers with known bugs that cause material properties to crash.
* Version Build 10.18.14.5067 is the latest available and appears to be working
* ok with our workarounds, so excluded from this list. */
@ -132,19 +133,19 @@ void GLBackend::platform_init()
strstr(version, "Build 9.18") || strstr(version, "Build 10.18.10.3") ||
strstr(version, "Build 10.18.10.4") || strstr(version, "Build 10.18.10.5") ||
strstr(version, "Build 10.18.14.4")) {
GPG.support_level = GPU_SUPPORT_LEVEL_LIMITED;
support_level = GPU_SUPPORT_LEVEL_LIMITED;
}
}
if (GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_UNIX, GPU_DRIVER_ANY)) {
if ((device & GPU_DEVICE_ATI) && (os & GPU_OS_UNIX)) {
/* Platform seems to work when SB backend is disabled. This can be done
* by adding the environment variable `R600_DEBUG=nosb`. */
if (strstr(renderer, "AMD CEDAR")) {
GPG.support_level = GPU_SUPPORT_LEVEL_LIMITED;
support_level = GPU_SUPPORT_LEVEL_LIMITED;
}
}
GPG.create_key(GPG.support_level, vendor, renderer, version);
GPG.create_gpu_name(vendor, renderer, version);
}
GPG.init(device, os, driver, support_level, vendor, renderer, version);
}
void GLBackend::platform_exit()

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@ -42,6 +42,7 @@ set(SRC
gpu_py_framebuffer.c
gpu_py_matrix.c
gpu_py_offscreen.c
gpu_py_platform.c
gpu_py_select.c
gpu_py_shader.c
gpu_py_state.c
@ -60,6 +61,7 @@ set(SRC
gpu_py_framebuffer.h
gpu_py_matrix.h
gpu_py_offscreen.h
gpu_py_platform.h
gpu_py_select.h
gpu_py_shader.h
gpu_py_state.h

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@ -32,6 +32,7 @@
#include "gpu_py_capabilities.h"
#include "gpu_py_matrix.h"
#include "gpu_py_platform.h"
#include "gpu_py_select.h"
#include "gpu_py_state.h"
#include "gpu_py_types.h"
@ -68,6 +69,9 @@ PyObject *BPyInit_gpu(void)
PyModule_AddObject(mod, "matrix", (submodule = bpygpu_matrix_init()));
PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
PyModule_AddObject(mod, "platform", (submodule = bpygpu_platform_init()));
PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
PyModule_AddObject(mod, "select", (submodule = bpygpu_select_init()));
PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);

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@ -0,0 +1,81 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup bpygpu
*
* - Use ``bpygpu_`` for local API.
* - Use ``BPyGPU`` for public API.
*/
#include <Python.h>
#include "BLI_utildefines.h"
#include "GPU_platform.h"
#include "gpu_py_platform.h" /* own include */
/* -------------------------------------------------------------------- */
/** \name Functions
* \{ */
static PyObject *pygpu_platform_vendor_get(PyObject *UNUSED(self), PyObject *value)
{
return PyUnicode_FromString(GPU_platform_vendor());
}
static PyObject *pygpu_platform_renderer_get(PyObject *UNUSED(self), PyObject *value)
{
return PyUnicode_FromString(GPU_platform_renderer());
}
static PyObject *pygpu_platform_version_get(PyObject *UNUSED(self), PyObject *value)
{
return PyUnicode_FromString(GPU_platform_version());
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Module
* \{ */
static struct PyMethodDef pygpu_platform__tp_methods[] = {
{"vendor_get", (PyCFunction)pygpu_platform_vendor_get, METH_NOARGS, NULL},
{"renderer_get", (PyCFunction)pygpu_platform_renderer_get, METH_NOARGS, NULL},
{"version_get", (PyCFunction)pygpu_platform_version_get, METH_NOARGS, NULL},
{NULL, NULL, 0, NULL},
};
PyDoc_STRVAR(pygpu_platform__tp_doc, "This module provides access to GPU Platform definitions.");
static PyModuleDef pygpu_platform_module_def = {
PyModuleDef_HEAD_INIT,
.m_name = "gpu.platform",
.m_doc = pygpu_platform__tp_doc,
.m_methods = pygpu_platform__tp_methods,
};
PyObject *bpygpu_platform_init(void)
{
PyObject *submodule;
submodule = PyModule_Create(&pygpu_platform_module_def);
return submodule;
}
/** \} */

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@ -0,0 +1,23 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup bpygpu
*/
#pragma once
PyObject *bpygpu_platform_init(void);