Cleanup: format
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@ -313,17 +313,15 @@ void ShaderCache::load_kernel(DeviceKernel device_kernel,
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pipeline->threads_per_threadgroup = device->max_threads_per_threadgroup;
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if (occupancy_tuning[device_kernel].threads_per_threadgroup) {
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pipeline->threads_per_threadgroup =
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occupancy_tuning[device_kernel].threads_per_threadgroup;
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pipeline->num_threads_per_block =
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occupancy_tuning[device_kernel].num_threads_per_block;
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pipeline->threads_per_threadgroup = occupancy_tuning[device_kernel].threads_per_threadgroup;
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pipeline->num_threads_per_block = occupancy_tuning[device_kernel].num_threads_per_block;
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}
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/* metalrt options */
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pipeline->use_metalrt = device->use_metalrt;
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pipeline->metalrt_features = device->use_metalrt ?
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(device->kernel_features & METALRT_FEATURE_MASK) :
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0;
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(device->kernel_features & METALRT_FEATURE_MASK) :
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0;
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{
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thread_scoped_lock lock(cache_mutex);
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@ -742,8 +740,7 @@ void MetalKernelPipeline::compile()
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if (!num_threads_per_block) {
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num_threads_per_block = round_down(pipeline.maxTotalThreadsPerThreadgroup,
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pipeline.threadExecutionWidth);
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num_threads_per_block = std::max(num_threads_per_block,
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(int)pipeline.threadExecutionWidth);
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num_threads_per_block = std::max(num_threads_per_block, (int)pipeline.threadExecutionWidth);
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}
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if (@available(macOS 11.0, *)) {
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