Merge branch 'blender-v2.83-release'

This commit is contained in:
Antonio Vazquez 2020-05-13 13:03:55 +02:00
commit 498bd0772e
4 changed files with 68 additions and 25 deletions

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@ -33,6 +33,7 @@
#include "BLI_assert.h"
#include "BLI_math_inline.h"
#include "BLI_sys_types.h"
#include <math.h>
#ifndef M_PI

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@ -359,6 +359,14 @@ MINLINE int divide_floor_i(int a, int b)
return r ? d - ((a < 0) ^ (b < 0)) : d;
}
/**
* Integer division that ceils the result, instead of flooring like normal C division.
*/
MINLINE uint divide_ceil_u(uint a, uint b)
{
return (a + b - 1) / b;
}
/**
* modulo that handles negative numbers, works the same as Python's.
*/

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@ -47,6 +47,7 @@
#include "BLI_blenlib.h"
#include "BLI_fnmatch.h"
#include "BLI_math_base.h"
#include "BLI_utildefines.h"
#include "BLO_readfile.h"
@ -758,11 +759,11 @@ void ED_fileselect_init_layout(struct SpaceFile *sfile, ARegion *region)
layout->attribute_column_header_h = 0;
layout->offset_top = 0;
if (layout->flow_columns > 0) {
layout->rows = numfiles / layout->flow_columns + 1; // XXX dirty, modulo is zero
layout->rows = divide_ceil_u(numfiles, layout->flow_columns);
}
else {
layout->flow_columns = 1;
layout->rows = numfiles + 1; // XXX dirty, modulo is zero
layout->rows = numfiles;
}
layout->height = sfile->layout->rows * (layout->tile_h + 2 * layout->tile_border_y) +
layout->tile_border_y * 2 - layout->offset_top;
@ -807,11 +808,11 @@ void ED_fileselect_init_layout(struct SpaceFile *sfile, ARegion *region)
file_attribute_columns_init(params, layout);
if (layout->rows > 0) {
layout->flow_columns = numfiles / layout->rows + 1; // XXX dirty, modulo is zero
layout->flow_columns = divide_ceil_u(numfiles, layout->rows);
}
else {
layout->rows = 1;
layout->flow_columns = numfiles + 1; // XXX dirty, modulo is zero
layout->flow_columns = numfiles;
}
layout->width = sfile->layout->flow_columns * (layout->tile_w + 2 * layout->tile_border_x) +
layout->tile_border_x * 2;

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@ -41,6 +41,7 @@
#include "BKE_lib_query.h"
#include "BKE_main.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "BKE_scene.h"
#include "MEM_guardedalloc.h"
@ -66,13 +67,35 @@ static void copyData(const GpencilModifierData *md, GpencilModifierData *target)
BKE_gpencil_modifier_copydata_generic(md, target);
}
static void update_position(Object *ob, MirrorGpencilModifierData *mmd, bGPDstroke *gps, int axis)
/* Mirror is using current object as origin. */
static void update_mirror_local(Object *ob, bGPDstroke *gps, int axis)
{
int i;
bGPDspoint *pt;
float factor[3] = {1.0f, 1.0f, 1.0f};
factor[axis] = -1.0f;
for (i = 0, pt = gps->points; i < gps->totpoints; i++, pt++) {
mul_v3_v3(&pt->x, factor);
}
}
/* Mirror is using other object as origin. */
static void update_mirror_object(Object *ob,
MirrorGpencilModifierData *mmd,
bGPDstroke *gps,
int axis)
{
/* Calculate local matrix transformation. */
float mat[3][3], inv_mat[3][3];
BKE_object_to_mat3(ob, mat);
invert_m3_m3(inv_mat, mat);
int i;
bGPDspoint *pt;
float factor[3] = {1.0f, 1.0f, 1.0f};
factor[axis] = -1.0f;
float clear[3] = {0.0f, 0.0f, 0.0f};
clear[axis] = 1.0f;
@ -81,34 +104,44 @@ static void update_position(Object *ob, MirrorGpencilModifierData *mmd, bGPDstro
float half_origin[3];
float rot_mat[3][3];
if (mmd->object) {
float eul[3];
mat4_to_eul(eul, mmd->object->obmat);
mul_v3_fl(eul, 2.0f);
eul_to_mat3(rot_mat, eul);
sub_v3_v3v3(ob_origin, ob->obmat[3], mmd->object->obmat[3]);
}
else {
copy_v3_v3(ob_origin, ob->obmat[3]);
}
float eul[3];
mat4_to_eul(eul, mmd->object->obmat);
mul_v3_fl(eul, 2.0f);
eul_to_mat3(rot_mat, eul);
sub_v3_v3v3(ob_origin, ob->obmat[3], mmd->object->obmat[3]);
/* only works with current axis */
/* Only works with current axis. */
mul_v3_v3(ob_origin, clear);
/* Invert the origin. */
mul_v3_v3fl(pt_origin, ob_origin, -2.0f);
mul_v3_v3fl(half_origin, pt_origin, 0.5f);
for (i = 0, pt = gps->points; i < gps->totpoints; i++, pt++) {
mul_v3_v3(&pt->x, factor);
if (mmd->object) {
/* apply location */
add_v3_v3(&pt->x, pt_origin);
/* Apply any local transformation. */
mul_m3_v3(mat, &pt->x);
/* apply rotation (around new center) */
sub_v3_v3(&pt->x, half_origin);
mul_m3_v3(rot_mat, &pt->x);
add_v3_v3(&pt->x, half_origin);
}
/* Apply mirror effect. */
mul_v3_v3(&pt->x, factor);
/* Apply location. */
add_v3_v3(&pt->x, pt_origin);
/* Apply rotation (around new center). */
sub_v3_v3(&pt->x, half_origin);
mul_m3_v3(rot_mat, &pt->x);
add_v3_v3(&pt->x, half_origin);
/* Undo local transformation to avoid double transform in drawing. */
mul_m3_v3(inv_mat, &pt->x);
}
}
static void update_position(Object *ob, MirrorGpencilModifierData *mmd, bGPDstroke *gps, int axis)
{
if (mmd->object == NULL) {
update_mirror_local(ob, gps, axis);
}
else {
update_mirror_object(ob, mmd, gps, axis);
}
}