fix use-before-init error + local cleanup

"path" was being used uninitialized. Thanks for the warning, clang!
This commit is contained in:
Mike Erwin 2017-03-21 01:41:48 -04:00
parent bef63acbd6
commit 4a01ff278d
1 changed files with 23 additions and 22 deletions

View File

@ -6552,15 +6552,9 @@ static void draw_update_ptcache_edit(Scene *scene, SceneLayer *sl, Object *ob, P
static void draw_ptcache_edit(Scene *scene, View3D *v3d, PTCacheEdit *edit)
{
ParticleCacheKey **cache, *path, *pkey;
PTCacheEditPoint *point;
PTCacheEditKey *key;
ParticleEditSettings *pset = PE_settings(scene);
int i, k, totpoint = edit->totpoint, timed = (pset->flag & PE_FADE_TIME) ? pset->fade_frames : 0;
int totkeys = 1;
float sel_col[3];
float nosel_col[3];
float *pathcol = NULL, *pcol;
const int totpoint = edit->totpoint;
const bool timed = (pset->flag & PE_FADE_TIME) ? pset->fade_frames : false;
if (edit->pathcache == NULL)
return;
@ -6572,20 +6566,26 @@ static void draw_ptcache_edit(Scene *scene, View3D *v3d, PTCacheEdit *edit)
glDisable(GL_DEPTH_TEST);
/* get selection theme colors */
float sel_col[3], nosel_col[3];
UI_GetThemeColor3fv(TH_VERTEX_SELECT, sel_col);
UI_GetThemeColor3fv(TH_VERTEX, nosel_col);
/* draw paths */
totkeys = (*edit->pathcache)->segments + 1;
const int totkeys = (*edit->pathcache)->segments + 1;
glEnable(GL_BLEND);
pathcol = MEM_callocN(totkeys * 4 * sizeof(float), "particle path color data");
float *pathcol = MEM_callocN(totkeys * 4 * sizeof(float), "particle path color data");
if (pset->brushtype == PE_BRUSH_WEIGHT)
glLineWidth(2.0f);
cache = edit->pathcache;
ParticleCacheKey **cache = edit->pathcache;
PTCacheEditPoint *point;
int i;
for (i = 0, point = edit->points; i < totpoint; i++, point++) {
ParticleCacheKey *path = cache[i];
VertexFormat format = {0};
unsigned int pos_id, col_id, col_comp;
@ -6597,12 +6597,12 @@ static void draw_ptcache_edit(Scene *scene, View3D *v3d, PTCacheEdit *edit)
VertexBuffer *vbo = VertexBuffer_create_with_format(&format);
VertexBuffer_allocate_data(vbo, path->segments + 1);
path = cache[i];
fillAttribStride(vbo, pos_id, sizeof(ParticleCacheKey), path->co);
float *pcol = pathcol;
if (point->flag & PEP_HIDE) {
for (k = 0, pcol = pathcol; k < totkeys; k++, pcol += 4) {
for (int k = 0; k < totkeys; k++, pcol += 4) {
copy_v3_v3(pcol, path->col);
pcol[3] = 0.25f;
}
@ -6610,7 +6610,8 @@ static void draw_ptcache_edit(Scene *scene, View3D *v3d, PTCacheEdit *edit)
fillAttrib(vbo, col_id, pathcol);
}
else if (timed) {
for (k = 0, pcol = pathcol, pkey = path; k < totkeys; k++, pkey++, pcol += 4) {
ParticleCacheKey *pkey = path;
for (int k = 0; k < totkeys; k++, pkey++, pcol += 4) {
copy_v3_v3(pcol, pkey->col);
pcol[3] = 1.0f - fabsf((float)(CFRA) -pkey->time) / (float)pset->fade_frames;
}
@ -6629,8 +6630,7 @@ static void draw_ptcache_edit(Scene *scene, View3D *v3d, PTCacheEdit *edit)
Batch_discard_all(batch);
}
if (pathcol) { MEM_freeN(pathcol); pathcol = pcol = NULL; }
if (pathcol) { MEM_freeN(pathcol); pathcol = NULL; }
/* draw edit vertices */
if (pset->selectmode != SCE_SELECT_PATH) {
@ -6660,7 +6660,8 @@ static void draw_ptcache_edit(Scene *scene, View3D *v3d, PTCacheEdit *edit)
if (point->flag & PEP_HIDE)
continue;
for (k = 0, key = point->keys; k < point->totkey; k++, key++) {
PTCacheEditKey *key = point->keys;
for (int k = 0; k < point->totkey; k++, key++) {
if (pd) {
copy_v3_v3(pd, key->co);
pd += 3;
@ -6709,17 +6710,17 @@ static void draw_ptcache_edit(Scene *scene, View3D *v3d, PTCacheEdit *edit)
else if (pset->selectmode == SCE_SELECT_END) {
VertexFormat *format = immVertexFormat();
unsigned int pos_id = add_attrib(format, "pos", GL_FLOAT, 3, KEEP_FLOAT);
unsigned int col_id = add_attrib(format, "color", GL_FLOAT, 4, KEEP_FLOAT);
unsigned int col_id = add_attrib(format, "color", GL_FLOAT, 3, KEEP_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_FLAT_COLOR);
immBeginAtMost(GL_POINTS, totpoint);
for (i = 0, point = edit->points; i < totpoint; i++, point++) {
if ((point->flag & PEP_HIDE) == 0 && point->totkey) {
key = point->keys + point->totkey - 1;
PTCacheEditKey *key = point->keys + point->totkey - 1;
if ((key->flag & PEK_SELECT) != 0) {
immAttrib4f(col_id, sel_col[0], sel_col[1], sel_col[2], 1.0f);
immAttrib3fv(col_id, sel_col);
}
else {
immAttrib4f(col_id, nosel_col[0], nosel_col[1], nosel_col[2], 1.0f);
immAttrib3fv(col_id, nosel_col);
}
/* has to be like this.. otherwise selection won't work, have try glArrayElement later..*/
immVertex3fv(pos_id, (key->flag & PEK_USE_WCO) ? key->world_co : key->co);