Nodes: hide socket value when input is a field implicitly
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Notes:
blender-bot
2023-02-14 04:31:04 +01:00
Referenced by issue #91734, Crash snapping mesh if a beveled curve is present
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@ -202,6 +202,7 @@ class SocketDeclarationBuilder : public BaseSocketDeclarationBuilder {
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/** The input supports a field and is a field by default when nothing is connected. */
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Self &implicit_field()
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{
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this->hide_value();
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decl_->input_field_type_ = InputSocketFieldType::Implicit;
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return *(Self *)this;
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}
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@ -23,7 +23,7 @@ namespace blender::nodes {
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static void geo_node_set_position_declare(NodeDeclarationBuilder &b)
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{
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b.add_input<decl::Geometry>("Geometry");
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b.add_input<decl::Vector>("Position").hide_value().implicit_field();
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b.add_input<decl::Vector>("Position").implicit_field();
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b.add_input<decl::Bool>("Selection").default_value(true).hide_value().supports_field();
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b.add_output<decl::Geometry>("Geometry");
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}
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@ -26,7 +26,7 @@ namespace blender::nodes {
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static void sh_node_tex_noise_declare(NodeDeclarationBuilder &b)
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{
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b.is_function_node();
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b.add_input<decl::Vector>("Vector").hide_value().implicit_field();
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b.add_input<decl::Vector>("Vector").implicit_field();
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b.add_input<decl::Float>("W").min(-1000.0f).max(1000.0f);
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b.add_input<decl::Float>("Scale").min(-1000.0f).max(1000.0f).default_value(5.0f);
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b.add_input<decl::Float>("Detail").min(0.0f).max(16.0f).default_value(2.0f);
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