Eevee: Volumetrics: Fix crash when using smoke volumes.
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@ -472,17 +472,20 @@ void EEVEE_volumes_cache_object_add(EEVEE_ViewLayerData *sldata, EEVEE_Data *ved
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DRWShadingGroup *grp = DRW_shgroup_material_empty_tri_batch_create(mat, vedata->psl->volumetric_objects_ps, sldata->common_data.vol_tex_size[2]);
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/* If shader failed to compile or is currently compiling. */
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if (grp == NULL) {
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return;
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}
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/* Making sure it's updated. */
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invert_m4_m4(ob->imat, ob->obmat);
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BKE_mesh_texspace_get_reference((struct Mesh *)ob->data, NULL, &texcoloc, NULL, &texcosize);
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if (grp) {
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DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo);
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DRW_shgroup_uniform_mat4(grp, "volumeObjectMatrix", (float *)ob->imat);
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DRW_shgroup_uniform_vec3(grp, "volumeOrcoLoc", texcoloc, 1);
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DRW_shgroup_uniform_vec3(grp, "volumeOrcoSize", texcosize, 1);
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}
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DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo);
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DRW_shgroup_uniform_mat4(grp, "volumeObjectMatrix", (float *)ob->imat);
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DRW_shgroup_uniform_vec3(grp, "volumeOrcoLoc", texcoloc, 1);
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DRW_shgroup_uniform_vec3(grp, "volumeOrcoSize", texcosize, 1);
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/* Smoke Simulation */
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if (((ob->base_flag & BASE_FROMDUPLI) == 0) &&
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