Cleanup: style

This commit is contained in:
Campbell Barton 2014-08-20 08:47:32 +10:00
parent f5538fe2a6
commit 4b4ae8374f
Notes: blender-bot 2023-02-14 10:11:50 +01:00
Referenced by issue #41517, Bug with new intersect tool in latest build on win 64
Referenced by issue #41504, H.264 videos with low framerate not properly playable
Referenced by issue #41507, Empty prevents image deletion
2 changed files with 18 additions and 14 deletions

View File

@ -1368,7 +1368,7 @@ static void calc_bevfac_segment_mapping(BevList *bl, float bevfac, float spline_
while (bevcount < nr - 1) {
normlen = *seglen / spline_length;
if (normsum + normlen > bevfac){
if (normsum + normlen > bevfac) {
bev_fl = bevcount + (bevfac - normsum) / normlen * *segbevcount;
*r_bev = (int) bev_fl;
*r_blend = bev_fl - *r_bev;

View File

@ -62,7 +62,11 @@ static float P(float k)
/* older, slower function, works the same as above */
static float P(float k)
{
return (float)(1.0f / 6.0f) * (pow(MAX2(k + 2.0f, 0), 3.0f) - 4.0f * pow(MAX2(k + 1.0f, 0), 3.0f) + 6.0f * pow(MAX2(k, 0), 3.0f) - 4.0f * pow(MAX2(k - 1.0f, 0), 3.0f));
return (float)(1.0f / 6.0f) *
(pow(MAX2(k + 2.0f, 0), 3.0f) - 4.0f *
pow(MAX2(k + 1.0f, 0), 3.0f) + 6.0f *
pow(MAX2(k, 0), 3.0f) - 4.0f *
pow(MAX2(k - 1.0f, 0), 3.0f));
}
#endif
@ -416,10 +420,10 @@ static void radangle2imp(float a2, float b2, float th, float *A, float *B, float
float ct2 = cosf(th);
const float st2 = 1.0f - ct2 * ct2; /* <- sin(th)^2 */
ct2 *= ct2;
*A = a2*st2 + b2*ct2;
*B = (b2 - a2)*sinf(2.f*th);
*C = a2*ct2 + b2*st2;
*F = a2*b2;
*A = a2 * st2 + b2 * ct2;
*B = (b2 - a2) * sinf(2.0f * th);
*C = a2 * ct2 + b2 * st2;
*F = a2 * b2;
}
/* all tests here are done to make sure possible overflows are hopefully minimized */
@ -427,18 +431,18 @@ void BLI_ewa_imp2radangle(float A, float B, float C, float F, float *a, float *b
{
if (F <= 1e-5f) { /* use arbitrary major radius, zero minor, infinite eccentricity */
*a = sqrtf(A > C ? A : C);
*b = 0.f;
*b = 0.0f;
*ecc = 1e10f;
*th = 0.5f * (atan2f(B, A - C) + (float)M_PI);
}
else {
const float AmC = A - C, ApC = A + C, F2 = F*2.f;
const float AmC = A - C, ApC = A + C, F2 = F * 2.0f;
const float r = sqrtf(AmC * AmC + B * B);
float d = ApC - r;
*a = (d <= 0.f) ? sqrtf(A > C ? A : C) : sqrtf(F2 / d);
*a = (d <= 0.0f) ? sqrtf(A > C ? A : C) : sqrtf(F2 / d);
d = ApC + r;
if (d <= 0.f) {
*b = 0.f;
if (d <= 0.0f) {
*b = 0.0f;
*ecc = 1e10f;
}
else {
@ -478,10 +482,10 @@ void BLI_ewa_filter(const int width, const int height,
* Use a different radius based on interpolation switch, just enough to anti-alias when interpolation is off,
* and slightly larger to make result a bit smoother than bilinear interpolation when interpolation is on
* (minimum values: const float rmin = intpol ? 1.f : 0.5f;) */
const float rmin = (intpol ? 1.5625f : 0.765625f)/ff2;
const float rmin = (intpol ? 1.5625f : 0.765625f) / ff2;
BLI_ewa_imp2radangle(A, B, C, F, &a, &b, &th, &ecc);
if ((b2 = b * b) < rmin) {
if ((a2 = a*a) < rmin) {
if ((a2 = a * a) < rmin) {
B = 0.0f;
A = C = rmin;
F = A * C;
@ -533,7 +537,7 @@ void BLI_ewa_filter(const int width, const int height,
zero_v4(result);
for (v = v1; v <= v2; ++v) {
const float V = (float)v - V0;
float DQ = ac1 + B*V;
float DQ = ac1 + B * V;
float Q = (C * V + BU) * V + ac2;
for (u = u1; u <= u2; ++u) {
if (Q < (float)(EWA_MAXIDX + 1)) {