Move DEG_OBJECT_ITER inside depsgraph

This commit is contained in:
Dalai Felinto 2017-04-21 11:42:59 +02:00
parent 3540b50780
commit 4b77fb3075
Notes: blender-bot 2023-02-14 09:03:55 +01:00
Referenced by commit 2f506b9458, Fix objects visibility evaluation bug
5 changed files with 97 additions and 29 deletions

View File

@ -215,33 +215,6 @@ void BKE_visible_bases_Iterator_end(Iterator *iter);
ITER_END \
}
/* temporary hacky solution waiting for CoW depsgraph implementation */
#define DEG_OBJECT_ITER(graph_, instance_) \
{ \
Scene *sce_, *scene_ = DAG_get_scene(graph_); \
SceneLayer *sl_ = DAG_get_scene_layer(graph_); \
int flag_ = ~(BASE_FROM_SET); \
\
/* flush all the depsgraph data to objects */ \
Object *instance_; \
Base *base_; \
for(sce_ = scene_; sce_; sce_ = sce_->set) { \
for (base_ = (sl_)->object_bases.first; base_; base_ = base_->next) { \
if ((base_->flag & BASE_VISIBLED) != 0) { \
instance_ = base_->object; \
instance_->base_flag = (base_->flag | BASE_FROM_SET) & flag_; \
instance_->base_collection_properties = base_->collection_properties;
#define DEG_OBJECT_ITER_END \
} \
} \
if (sce_->set) { \
sl_ = BKE_scene_layer_render_active(sce_->set); \
flag_ = ~(BASE_SELECTED | BASE_SELECTABLED); \
} \
} \
}
#ifdef __cplusplus
}
#endif

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@ -36,6 +36,7 @@
struct ID;
struct Depsgraph;
struct Iterator;
struct SceneLayer;
#ifdef __cplusplus
@ -57,6 +58,22 @@ struct SceneLayer *DAG_get_scene_layer(struct Depsgraph *graph);
/* Get the object as properly evaluated by depsgraph. */
struct Object *DAG_get_object(struct Depsgraph *depsgraph, struct Object *ob);
/* ************************ DAG iterators ********************* */
void DAG_objects_iterator_begin(struct Iterator *iter, void *data_in);
void DAG_objects_iterator_next(struct Iterator *iter);
void DAG_objects_iterator_end(struct Iterator *iter);
/* Temporary hacky solution waiting for cow depsgrpah implementation. */
#define DEG_OBJECT_ITER(graph_, instance_) \
ITER_BEGIN(DAG_objects_iterator_begin, \
DAG_objects_iterator_next, \
DAG_objects_iterator_end, \
graph_, Object *, instance_)
#define DEG_OBJECT_ITER_END \
ITER_END
#ifdef __cplusplus
} /* extern "C" */
#endif

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@ -37,6 +37,7 @@ extern "C" {
#include "BKE_layer.h"
#include "BKE_main.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DEG_depsgraph_query.h"
@ -99,3 +100,78 @@ Object *DAG_get_object(Depsgraph * /*depsgraph*/, Object *ob)
/* XXX TODO */
return ob;
}
/* ************************ DAG ITERATORS ********************* */
typedef struct DAGObjectsIteratorData {
Depsgraph *graph;
Scene *scene;
SceneLayer *scene_layer;
Base *base;
int flag;
} DAGObjectsIteratorData;
void DAG_objects_iterator_begin(Iterator *iter, void *data_in)
{
SceneLayer *scene_layer;
Depsgraph *graph = (Depsgraph *) data_in;
DAGObjectsIteratorData *data = (DAGObjectsIteratorData *)
MEM_callocN(sizeof(DAGObjectsIteratorData), __func__);
iter->data = data;
iter->valid = true;
data->graph = graph;
data->scene = DAG_get_scene(graph);
scene_layer = DAG_get_scene_layer(graph);
data->flag = ~(BASE_FROM_SET);
Base base = {(Base *)scene_layer->object_bases.first, NULL};
data->base = &base;
DAG_objects_iterator_next(iter);
}
void DAG_objects_iterator_next(Iterator *iter)
{
DAGObjectsIteratorData *data = (DAGObjectsIteratorData *)iter->data;
Base *base = data->base->next;
while (base) {
if ((base->flag & data->flag) != BASE_VISIBLED) {
Object *ob = DAG_get_object(data->graph, base->object);
iter->current = ob;
/* Flushing depsgraph data. */
ob->base_flag = (base->flag | BASE_FROM_SET) & data->flag;
ob->base_collection_properties = base->collection_properties;
data->base = base;
return;
}
base = base->next;
}
/* Look for an object in the next set. */
if (data->scene->set) {
SceneLayer *scene_layer;
data->scene = data->scene->set;
data->flag = ~(BASE_SELECTED | BASE_SELECTABLED);
/* For the sets we use the layer used for rendering. */
scene_layer = BKE_scene_layer_render_active(data->scene);
Base base = {(Base *)scene_layer->object_bases.first, NULL};
data->base = &base;
DAG_objects_iterator_next(iter);
return;
}
iter->current = NULL;
iter->valid = false;
}
void DAG_objects_iterator_end(Iterator *iter)
{
DAGObjectsIteratorData *data = (DAGObjectsIteratorData *)iter->data;
if (data) {
MEM_freeN(data);
}
}

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@ -32,6 +32,7 @@
#include "BIF_glutil.h"
#include "BKE_depsgraph.h"
#include "BKE_global.h"
#include "BLT_translation.h"
@ -1853,8 +1854,8 @@ void DRW_draw_view(const bContext *C)
if (cache_is_dirty) {
DRW_engines_cache_init();
Depsgraph *depsgraph = CTX_data_depsgraph(C);
DEG_OBJECT_ITER(depsgraph, ob);
Depsgraph *graph = CTX_data_depsgraph(C);
DEG_OBJECT_ITER(graph, ob);
{
DRW_engines_cache_populate(ob);
}

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@ -2852,6 +2852,7 @@ static void rna_SceneLayer_update_tagged(SceneLayer *UNUSED(sl), bContext *C)
{
/* Don't do anything, we just need to run the iterator to flush
* the base info to the objects. */
UNUSED_VARS(ob);
}
DEG_OBJECT_ITER_END
}