Fix compilation error on certain platforms.
Seems this isn't an issue on newer compilers.
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1d4ed6ba29
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@ -615,7 +615,7 @@ static void paint_stroke_done(const bContext *C, struct PaintStroke *stroke)
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}
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else {
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switch (pop->mode) {
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case eTexPaintMode::_2D:
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case eTexPaintMode::_2D: {
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float color[3];
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if (paint_stroke_inverted(stroke)) {
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srgb_to_linearrgb_v3_v3(color, BKE_brush_secondary_color_get(scene, brush));
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@ -626,6 +626,7 @@ static void paint_stroke_done(const bContext *C, struct PaintStroke *stroke)
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paint_2d_bucket_fill(
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C, color, brush, pop->startmouse, pop->prevmouse, pop->stroke_handle);
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break;
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}
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case eTexPaintMode::_3D_PROJECT:
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paint_proj_stroke(C,
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