parent
9158d16219
commit
4badf67739
Notes:
blender-bot
2023-02-14 09:03:55 +01:00
Referenced by issue #51629, Selection Trouble w/Armatures when Viewport Locked to Object
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@ -1172,7 +1172,9 @@ int view3d_opengl_select(
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G.f |= G_PICKSEL;
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ED_view3d_draw_setup_view(vc->win, scene, ar, v3d, NULL, NULL, &rect);
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/* Important we use the 'viewmat' and don't re-calculate since
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* the object & bone view locking takes 'rect' into account, see: T51629. */
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ED_view3d_draw_setup_view(vc->win, scene, ar, v3d, vc->rv3d->viewmat, NULL, &rect);
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if (v3d->drawtype > OB_WIRE) {
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v3d->zbuf = true;
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@ -1198,7 +1200,7 @@ int view3d_opengl_select(
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}
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G.f &= ~G_PICKSEL;
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ED_view3d_draw_setup_view(vc->win, scene, ar, v3d, NULL, NULL, NULL);
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ED_view3d_draw_setup_view(vc->win, scene, ar, v3d, vc->rv3d->viewmat, NULL, NULL);
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if (v3d->drawtype > OB_WIRE) {
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v3d->zbuf = 0;
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