Revert "Motionpaths: Use scene range option, takes start/end frame and

preview"

Looks like this does not work for animators here after all, will use a
different code for this (probably not hardcoded)

This reverts commit 3bbb4020e7.
This commit is contained in:
Antonis Ryakiotakis 2015-05-08 17:13:39 +02:00
parent 3bbb4020e7
commit 4c79608b3b
3 changed files with 0 additions and 6 deletions

View File

@ -95,10 +95,6 @@ void draw_motion_path_instance(Scene *scene,
sfra = CFRA - avs->path_bc;
efra = CFRA + avs->path_ac;
}
else if (avs->path_type == MOTIONPATH_TYPE_SCENE_RANGE) {
sfra = PSFRA;
efra = PEFRA;
}
else {
/* Use the current display range */
sfra = avs->path_sf;

View File

@ -148,7 +148,6 @@ typedef enum eMotionPaths_Types {
MOTIONPATH_TYPE_RANGE = 0,
/* only show the parts of the paths around the current frame */
MOTIONPATH_TYPE_ACFRA = 1,
MOTIONPATH_TYPE_SCENE_RANGE = 2,
} eMotionPath_Types;
/* bAnimVizSettings->path_viewflag */

View File

@ -252,7 +252,6 @@ static void rna_def_animviz_paths(BlenderRNA *brna)
{MOTIONPATH_TYPE_ACFRA, "CURRENT_FRAME", 0, "Around Frame",
"Display Paths of poses within a fixed number of frames around the current frame"},
{MOTIONPATH_TYPE_RANGE, "RANGE", 0, "In Range", "Display Paths of poses within specified range"},
{MOTIONPATH_TYPE_SCENE_RANGE, "SCENE", 0, "Scene Range", "Display Paths based on scene start/end frames (preview setting taken into account)"},
{0, NULL, 0, NULL, NULL}
};