Fix T47812: GPU renders have warmer colors than CPU renders

Seems was a mistake in f2c54df, volume attributes are not supposed to
have repeated texture type.
This commit is contained in:
Sergey Sharybin 2016-04-20 12:29:08 +02:00
parent 75c9fe428f
commit 4cdd6b9bdd
Notes: blender-bot 2023-02-14 08:35:51 +01:00
Referenced by issue #47812, GPU renders have warmer colors than CPU renders.
1 changed files with 1 additions and 1 deletions

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@ -308,7 +308,7 @@ static void create_mesh_volume_attribute(BL::Object& b_ob,
is_float,
is_linear,
INTERPOLATION_LINEAR,
EXTENSION_REPEAT,
EXTENSION_CLIP,
true);
}