Geometry Nodes: Add Attribute Proximity Node

This node calculates a distance from each point to the closest position
on a target geometry, similar to the vertex weight proximity modifier.
Mapping the output distance to a different range can be done with an
attribute math node after this node.

A drop-down changes whether to calculate distances from points,
edges, or faces. In points mode, the node also calculates distances
from point cloud points.

Design task and use cases: T84842

Differential Revision: https://developer.blender.org/D10154
This commit is contained in:
Victor-Louis De Gusseme 2021-02-05 08:28:31 -06:00 committed by Hans Goudey
parent 7054d03701
commit 4d39a0f8eb
Notes: blender-bot 2023-02-14 06:00:47 +01:00
Referenced by issue #84842, Geometry Nodes: porting the VertexWeightProximity modifier
12 changed files with 345 additions and 0 deletions

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@ -487,6 +487,7 @@ geometry_node_categories = [
NodeItem("GeometryNodeAttributeCompare"),
NodeItem("GeometryNodeAttributeFill"),
NodeItem("GeometryNodeAttributeMix"),
NodeItem("GeometryNodeAttributeProximity"),
NodeItem("GeometryNodeAttributeColorRamp"),
NodeItem("GeometryNodeAttributeVectorMath"),
NodeItem("GeometryNodeAttributeSampleTexture"),

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@ -38,6 +38,7 @@ struct BMEditMesh;
struct MFace;
struct MVert;
struct Mesh;
struct PointCloud;
struct BVHCache;
@ -249,6 +250,20 @@ float bvhtree_sphereray_tri_intersection(const BVHTreeRay *ray,
const float v1[3],
const float v2[3]);
typedef struct BVHTreeFromPointCloud {
struct BVHTree *tree;
BVHTree_NearestPointCallback nearest_callback;
const float (*coords)[3];
} BVHTreeFromPointCloud;
BVHTree *BKE_bvhtree_from_pointcloud_get(struct BVHTreeFromPointCloud *data,
const struct PointCloud *pointcloud,
const int tree_type);
void free_bvhtree_from_pointcloud(struct BVHTreeFromPointCloud *data);
/**
* BVHCache
*/

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@ -1368,6 +1368,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define GEO_NODE_POINTS_TO_VOLUME 1022
#define GEO_NODE_COLLECTION_INFO 1023
#define GEO_NODE_IS_VIEWPORT 1024
#define GEO_NODE_ATTRIBUTE_PROXIMITY 1025
/** \} */

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@ -27,6 +27,7 @@
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_pointcloud_types.h"
#include "BLI_linklist.h"
#include "BLI_math.h"
@ -1717,3 +1718,41 @@ void free_bvhtree_from_mesh(struct BVHTreeFromMesh *data)
memset(data, 0, sizeof(*data));
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Point Cloud BVH Building
* \{ */
BVHTree *BKE_bvhtree_from_pointcloud_get(BVHTreeFromPointCloud *data,
const PointCloud *pointcloud,
const int tree_type)
{
BVHTree *tree = BLI_bvhtree_new(pointcloud->totpoint, 0.0f, tree_type, 6);
if (!tree) {
return NULL;
}
for (int i = 0; i < pointcloud->totpoint; i++) {
BLI_bvhtree_insert(tree, i, pointcloud->co[i], 1);
}
BLI_assert(BLI_bvhtree_get_len(tree) == pointcloud->totpoint);
BLI_bvhtree_balance(tree);
data->coords = pointcloud->co;
data->tree = tree;
data->nearest_callback = NULL;
return tree;
}
void free_bvhtree_from_pointcloud(BVHTreeFromPointCloud *data)
{
if (data->tree) {
BLI_bvhtree_free(data->tree);
}
memset(data, 0, sizeof(*data));
}
/** \} */

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@ -4753,6 +4753,7 @@ static void registerGeometryNodes()
register_node_type_geo_attribute_compare();
register_node_type_geo_attribute_fill();
register_node_type_geo_attribute_proximity();
register_node_type_geo_attribute_vector_math();
register_node_type_geo_triangulate();
register_node_type_geo_edge_split();

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@ -3381,6 +3381,13 @@ static void node_geometry_buts_collection_info(uiLayout *layout,
uiItemR(layout, ptr, "transform_space", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
}
static void node_geometry_buts_attribute_proximity(uiLayout *layout,
bContext *UNUSED(C),
PointerRNA *ptr)
{
uiItemR(layout, ptr, "target_geometry_element", DEFAULT_FLAGS, "", ICON_NONE);
}
static void node_geometry_set_butfunc(bNodeType *ntype)
{
switch (ntype->type) {
@ -3444,6 +3451,9 @@ static void node_geometry_set_butfunc(bNodeType *ntype)
case GEO_NODE_COLLECTION_INFO:
ntype->draw_buttons = node_geometry_buts_collection_info;
break;
case GEO_NODE_ATTRIBUTE_PROXIMITY:
ntype->draw_buttons = node_geometry_buts_attribute_proximity;
break;
}
}

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@ -1202,6 +1202,13 @@ typedef struct NodeGeometryCollectionInfo {
char _pad[7];
} NodeGeometryCollectionInfo;
typedef struct NodeGeometryAttributeProximity {
/* GeometryNodeAttributeProximityTargetGeometryElement. */
uint8_t target_geometry_element;
char _pad[7];
} NodeGeometryAttributeProximity;
/* script node mode */
#define NODE_SCRIPT_INTERNAL 0
#define NODE_SCRIPT_EXTERNAL 1
@ -1589,6 +1596,12 @@ typedef enum NodeShaderOutputTarget {
/* Geometry Nodes */
typedef enum GeometryNodeAttributeProximityTargetGeometryElement {
GEO_NODE_ATTRIBUTE_PROXIMITY_TARGET_GEOMETRY_ELEMENT_POINTS = 0,
GEO_NODE_ATTRIBUTE_PROXIMITY_TARGET_GEOMETRY_ELEMENT_EDGES = 1,
GEO_NODE_ATTRIBUTE_PROXIMITY_TARGET_GEOMETRY_ELEMENT_FACES = 2,
} GeometryNodeAttributeProximityTargetGeometryElement;
/* Boolean Node */
typedef enum GeometryNodeBooleanOperation {
GEO_NODE_BOOLEAN_INTERSECT = 0,

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@ -8938,6 +8938,39 @@ static void def_geo_collection_info(StructRNA *srna)
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
}
static void def_geo_attribute_proximity(StructRNA *srna)
{
static const EnumPropertyItem target_geometry_element[] = {
{GEO_NODE_ATTRIBUTE_PROXIMITY_TARGET_GEOMETRY_ELEMENT_POINTS,
"POINTS",
ICON_NONE,
"Points",
"Calculate proximity to the target's points (usually faster than the other two modes)"},
{GEO_NODE_ATTRIBUTE_PROXIMITY_TARGET_GEOMETRY_ELEMENT_EDGES,
"EDGES",
ICON_NONE,
"Edges",
"Calculate proximity to the target's edges"},
{GEO_NODE_ATTRIBUTE_PROXIMITY_TARGET_GEOMETRY_ELEMENT_FACES,
"FACES",
ICON_NONE,
"Faces",
"Calculate proximity to the target's faces"},
{0, NULL, 0, NULL, NULL},
};
PropertyRNA *prop;
RNA_def_struct_sdna_from(srna, "NodeGeometryAttributeProximity", "storage");
prop = RNA_def_property(srna, "target_geometry_element", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, target_geometry_element);
RNA_def_property_enum_default(prop, GEO_NODE_ATTRIBUTE_PROXIMITY_TARGET_GEOMETRY_ELEMENT_FACES);
RNA_def_property_ui_text(
prop, "Target Geometry", "Element of the target geometry to calculate the distance from");
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_socket_update");
}
/* -------------------------------------------------------------------------- */
static void rna_def_shader_node(BlenderRNA *brna)

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@ -147,6 +147,7 @@ set(SRC
geometry/nodes/node_geo_attribute_math.cc
geometry/nodes/node_geo_attribute_mix.cc
geometry/nodes/node_geo_attribute_sample_texture.cc
geometry/nodes/node_geo_attribute_proximity.cc
geometry/nodes/node_geo_attribute_randomize.cc
geometry/nodes/node_geo_attribute_vector_math.cc
geometry/nodes/node_geo_boolean.cc
@ -351,6 +352,10 @@ if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
if(WITH_TBB)
add_definitions(-DWITH_TBB)
endif()
if(WITH_IMAGE_OPENEXR)
add_definitions(-DWITH_OPENEXR)
endif()

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@ -28,6 +28,7 @@ void register_node_type_geo_group(void);
void register_node_type_geo_attribute_fill(void);
void register_node_type_geo_attribute_vector_math(void);
void register_node_type_geo_attribute_proximity(void);
void register_node_type_geo_boolean(void);
void register_node_type_geo_edge_split(void);
void register_node_type_geo_transform(void);

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@ -293,6 +293,8 @@ DefNode(GeometryNode, GEO_NODE_ATTRIBUTE_SAMPLE_TEXTURE, def_geo_attribute_sampl
DefNode(GeometryNode, GEO_NODE_POINTS_TO_VOLUME, def_geo_points_to_volume, "POINTS_TO_VOLUME", PointsToVolume, "Points to Volume", "")
DefNode(GeometryNode, GEO_NODE_COLLECTION_INFO, def_geo_collection_info, "COLLECTION_INFO", CollectionInfo, "Collection Info", "")
DefNode(GeometryNode, GEO_NODE_IS_VIEWPORT, 0, "IS_VIEWPORT", IsViewport, "Is Viewport", "")
DefNode(GeometryNode, GEO_NODE_ATTRIBUTE_PROXIMITY, def_geo_attribute_proximity, "ATTRIBUTE_PROXIMITY", AttributeProximity, "Attribute Proximity", "")
/* undefine macros */
#undef DefNode

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@ -0,0 +1,224 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "BLI_kdtree.h"
#include "BLI_task.hh"
#include "BKE_bvhutils.h"
#include "BLI_kdopbvh.h"
#include "node_geometry_util.hh"
#include "BLI_timeit.hh"
#include "DNA_mesh_types.h"
static bNodeSocketTemplate geo_node_attribute_proximity_in[] = {
{SOCK_GEOMETRY, N_("Geometry")},
{SOCK_GEOMETRY, N_("Target")},
{SOCK_STRING, N_("Result")},
{-1, ""},
};
static bNodeSocketTemplate geo_node_attribute_proximity_out[] = {
{SOCK_GEOMETRY, N_("Geometry")},
{-1, ""},
};
static void geo_attribute_proximity_init(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeGeometryAttributeProximity *node_storage = (NodeGeometryAttributeProximity *)MEM_callocN(
sizeof(NodeGeometryAttributeProximity), __func__);
node_storage->target_geometry_element =
GEO_NODE_ATTRIBUTE_PROXIMITY_TARGET_GEOMETRY_ELEMENT_FACES;
node->storage = node_storage;
}
namespace blender::nodes {
static void proximity_calc(MutableSpan<float> distance_span,
Span<float3> positions,
BVHTreeFromMesh &tree_data_mesh,
BVHTreeFromPointCloud &tree_data_pointcloud,
const bool bvh_mesh_success,
const bool bvh_pointcloud_success)
{
IndexRange range = positions.index_range();
parallel_for(range, 512, [&](IndexRange range) {
BVHTreeNearest nearest;
if (bvh_mesh_success) {
copy_v3_fl(nearest.co, FLT_MAX);
nearest.index = -1;
for (int i : range) {
nearest.dist_sq = len_squared_v3v3(nearest.co, positions[i]);
BLI_bvhtree_find_nearest(tree_data_mesh.tree,
positions[i],
&nearest,
tree_data_mesh.nearest_callback,
&tree_data_mesh);
distance_span[i] = sqrtf(nearest.dist_sq);
}
}
/* The next loop(s) use the values already in the span. */
if (!bvh_mesh_success) {
distance_span.fill(FLT_MAX);
}
if (bvh_pointcloud_success) {
copy_v3_fl(nearest.co, FLT_MAX);
nearest.index = -1;
for (int i : range) {
/* Use the distance to the last found point as upper bound to speedup the bvh lookup. */
nearest.dist_sq = len_squared_v3v3(nearest.co, positions[i]);
BLI_bvhtree_find_nearest(tree_data_pointcloud.tree,
positions[i],
&nearest,
tree_data_pointcloud.nearest_callback,
&tree_data_pointcloud);
distance_span[i] = std::min(distance_span[i], sqrtf(nearest.dist_sq));
}
}
});
}
static bool bvh_from_mesh(const Mesh *target_mesh,
int target_geometry_element,
BVHTreeFromMesh &r_tree_data_mesh)
{
BVHCacheType bvh_type = BVHTREE_FROM_LOOPTRI;
switch (target_geometry_element) {
case GEO_NODE_ATTRIBUTE_PROXIMITY_TARGET_GEOMETRY_ELEMENT_POINTS:
bvh_type = BVHTREE_FROM_VERTS;
break;
case GEO_NODE_ATTRIBUTE_PROXIMITY_TARGET_GEOMETRY_ELEMENT_EDGES:
bvh_type = BVHTREE_FROM_EDGES;
break;
case GEO_NODE_ATTRIBUTE_PROXIMITY_TARGET_GEOMETRY_ELEMENT_FACES:
bvh_type = BVHTREE_FROM_LOOPTRI;
break;
}
/* This only updates a cache and can be considered to be logically const. */
BKE_bvhtree_from_mesh_get(&r_tree_data_mesh, const_cast<Mesh *>(target_mesh), bvh_type, 2);
if (r_tree_data_mesh.tree == nullptr) {
return false;
}
return true;
}
static bool bvh_from_pointcloud(const PointCloud *target_pointcloud,
BVHTreeFromPointCloud &r_tree_data_pointcloud)
{
BKE_bvhtree_from_pointcloud_get(&r_tree_data_pointcloud, target_pointcloud, 2);
if (r_tree_data_pointcloud.tree == nullptr) {
return false;
}
return true;
}
static void attribute_calc_proximity(GeometryComponent &component,
GeometrySet &geometry_set_target,
GeoNodeExecParams &params)
{
const std::string result_attribute_name = params.get_input<std::string>("Result");
OutputAttributePtr distance_attribute = component.attribute_try_get_for_output(
result_attribute_name, ATTR_DOMAIN_POINT, CD_PROP_FLOAT);
ReadAttributePtr position_attribute = component.attribute_try_get_for_read("position");
BLI_assert(position_attribute->custom_data_type() == CD_PROP_FLOAT3);
if (!distance_attribute || !position_attribute) {
return;
}
const bNode &node = params.node();
const NodeGeometryAttributeProximity &storage = *(const NodeGeometryAttributeProximity *)
node.storage;
BVHTreeFromMesh tree_data_mesh;
BVHTreeFromPointCloud tree_data_pointcloud;
bool bvh_mesh_success = false;
bool bvh_pointcloud_success = false;
if (geometry_set_target.has_mesh()) {
bvh_mesh_success = bvh_from_mesh(
geometry_set_target.get_mesh_for_read(), storage.target_geometry_element, tree_data_mesh);
}
if (geometry_set_target.has_pointcloud() &&
storage.target_geometry_element ==
GEO_NODE_ATTRIBUTE_PROXIMITY_TARGET_GEOMETRY_ELEMENT_POINTS) {
bvh_pointcloud_success = bvh_from_pointcloud(geometry_set_target.get_pointcloud_for_read(),
tree_data_pointcloud);
}
proximity_calc(distance_attribute->get_span_for_write_only<float>(),
position_attribute->get_span<float3>(),
tree_data_mesh,
tree_data_pointcloud,
bvh_mesh_success,
bvh_pointcloud_success);
if (bvh_mesh_success) {
free_bvhtree_from_mesh(&tree_data_mesh);
}
if (bvh_pointcloud_success) {
free_bvhtree_from_pointcloud(&tree_data_pointcloud);
}
distance_attribute.apply_span_and_save();
}
static void geo_node_attribute_proximity_exec(GeoNodeExecParams params)
{
GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
GeometrySet geometry_set_target = params.extract_input<GeometrySet>("Target");
if (geometry_set.has<MeshComponent>()) {
attribute_calc_proximity(
geometry_set.get_component_for_write<MeshComponent>(), geometry_set_target, params);
}
if (geometry_set.has<PointCloudComponent>()) {
attribute_calc_proximity(
geometry_set.get_component_for_write<PointCloudComponent>(), geometry_set_target, params);
}
params.set_output("Geometry", geometry_set);
}
} // namespace blender::nodes
void register_node_type_geo_attribute_proximity()
{
static bNodeType ntype;
geo_node_type_base(
&ntype, GEO_NODE_ATTRIBUTE_PROXIMITY, "Attribute Proximity", NODE_CLASS_ATTRIBUTE, 0);
node_type_socket_templates(
&ntype, geo_node_attribute_proximity_in, geo_node_attribute_proximity_out);
node_type_init(&ntype, geo_attribute_proximity_init);
node_type_storage(&ntype,
"NodeGeometryAttributeProximity",
node_free_standard_storage,
node_copy_standard_storage);
ntype.geometry_node_execute = blender::nodes::geo_node_attribute_proximity_exec;
nodeRegisterType(&ntype);
}