Cleanup: spelling

This commit is contained in:
Campbell Barton 2020-10-26 15:59:08 +11:00
parent 6c7f30a6f6
commit 4d3a386af2
5 changed files with 28 additions and 28 deletions

View File

@ -74,7 +74,7 @@ void BLF_color4f(int fontid, float r, float g, float b, float a);
void BLF_color4fv(int fontid, const float rgba[4]);
void BLF_color3f(int fontid, float r, float g, float b);
void BLF_color3fv_alpha(int fontid, const float rgb[3], float alpha);
/* also available: UI_FontThemeColor(fontid, colorid) */
/* Also available: `UI_FontThemeColor(fontid, colorid)`. */
/* Set a 4x4 matrix to be multiplied before draw the text.
* Remember that you need call BLF_enable(BLF_MATRIX)
@ -89,8 +89,8 @@ void BLF_color3fv_alpha(int fontid, const float rgb[3], float alpha);
*/
void BLF_matrix(int fontid, const float m[16]);
/* Batch drawcalls together as long as
* the modelview matrix and the font remain unchanged. */
/* Batch draw-calls together as long as
* the model-view matrix and the font remain unchanged. */
void BLF_batch_draw_begin(void);
void BLF_batch_draw_flush(void);
void BLF_batch_draw_end(void);

View File

@ -75,9 +75,9 @@ static SpinLock blf_glyph_cache_mutex;
* \{ */
/**
* Drawcalls are precious! make them count!
* Since most of the Text elems are not covered by other UI elements, we can
* group some strings together and render them in one drawcall. This behavior
* Draw-calls are precious! make them count!
* Since most of the Text elements are not covered by other UI elements, we can
* group some strings together and render them in one draw-call. This behavior
* is on demand only, between #BLF_batch_draw_begin() and #BLF_batch_draw_end().
*/
static void blf_batch_draw_init(void)

View File

@ -1646,7 +1646,7 @@ static float fcurve_eval_keyframes_extrapolate(
return endpoint_bezt->vec[1][1] - (fac * dx);
}
/* Use the gradient of the second handle (later) of neighbour to calculate the gradient and thus
/* Use the gradient of the second handle (later) of neighbor to calculate the gradient and thus
* the value of the curve at evaluation time. */
int handle = direction_to_neighbor > 0 ? 0 : 2;
float dx = endpoint_bezt->vec[1][0] - evaltime;
@ -1922,7 +1922,7 @@ static float fcurve_eval_keyframes_interpolate(FCurve *fcu, BezTriple *bezts, fl
return 0.0f;
}
/* Calculate F-Curve value for 'evaltime' using BezTriple keyframes. */
/* Calculate F-Curve value for 'evaltime' using #BezTriple keyframes. */
static float fcurve_eval_keyframes(FCurve *fcu, BezTriple *bezts, float evaltime)
{
if (evaltime <= bezts->vec[1][0]) {
@ -1937,7 +1937,7 @@ static float fcurve_eval_keyframes(FCurve *fcu, BezTriple *bezts, float evaltime
return fcurve_eval_keyframes_interpolate(fcu, bezts, evaltime);
}
/* Calculate F-Curve value for 'evaltime' using FPoint samples. */
/* Calculate F-Curve value for 'evaltime' using #FPoint samples. */
static float fcurve_eval_samples(FCurve *fcu, FPoint *fpts, float evaltime)
{
FPoint *prevfpt, *lastfpt, *fpt;

View File

@ -313,7 +313,7 @@ Panel *UI_panel_add_instanced(const bContext *C,
Panel *new_panel = panel_add_instanced(region, panels, panel_type, custom_data);
/* Do this after #panel_add_instatnced so all subpanels are added. */
/* Do this after #panel_add_instatnced so all sub-panels are added. */
panel_set_expansion_from_list_data(C, new_panel);
return new_panel;
@ -325,7 +325,7 @@ Panel *UI_panel_add_instanced(const bContext *C,
*/
void UI_list_panel_unique_str(Panel *panel, char *r_name)
{
/* The panel sortorder will be unique for a specific panel type because the instanced
/* The panel sort-order will be unique for a specific panel type because the instanced
* panel list is regenerated for every change in the data order / length. */
snprintf(r_name, INSTANCED_PANEL_UNIQUE_STR_LEN, "%d", panel->sortorder);
}
@ -805,7 +805,7 @@ static float panel_region_offset_x_get(const ARegion *region)
/**
* Starting from the "block size" set in #UI_panel_end, calculate the full size
* of the panel including the subpanel headers and buttons.
* of the panel including the sub-panel headers and buttons.
*/
static void panel_calculate_size_recursive(ARegion *region, Panel *panel)
{
@ -854,7 +854,7 @@ static void panel_calculate_size_recursive(ARegion *region, Panel *panel)
void UI_panel_end(Panel *panel, int width, int height)
{
/* Store the size of the buttons layout in the panel. The actual panel size
* (including subpanels) is calculated in #UI_panels_end. */
* (including sub-panels) is calculated in #UI_panels_end. */
panel->blocksizex = width;
panel->blocksizey = height;
}
@ -916,13 +916,13 @@ static void panel_set_expansion_from_seach_filter_recursive(const bContext *C,
const bool use_animation)
{
/* This has to run on inactive panels that may not have a type,
* but we can prevent running on headerless panels in some cases. */
* but we can prevent running on header-less panels in some cases. */
if (panel->type == NULL || !(panel->type->flag & PNL_NO_HEADER)) {
SET_FLAG_FROM_TEST(panel->runtime_flag, use_search_closed, PANEL_USE_CLOSED_FROM_SEARCH);
}
LISTBASE_FOREACH (Panel *, child_panel, &panel->children) {
/* Don't check if the subpanel is active, otherwise the
/* Don't check if the sub-panel is active, otherwise the
* expansion won't be reset when the parent is closed. */
panel_set_expansion_from_seach_filter_recursive(
C, child_panel, use_search_closed, use_animation);
@ -964,8 +964,8 @@ static void panel_remove_invisible_layouts_recursive(Panel *panel, const Panel *
}
}
else if (UI_panel_is_closed(panel)) {
/* If subpanels have no search results but the parent panel does, then the parent panel open
* and the subpanels will close. In that case there must be a way to hide the buttons in the
/* If sub-panels have no search results but the parent panel does, then the parent panel open
* and the sub-panels will close. In that case there must be a way to hide the buttons in the
* panel but keep the header buttons. */
LISTBASE_FOREACH (uiButtonGroup *, button_group, &block->button_groups) {
if (button_group->flag & UI_BUTTON_GROUP_PANEL_HEADER) {

View File

@ -139,14 +139,14 @@ static float cloth_brush_simulation_falloff_get(const Brush *brush,
const float falloff = radius + (radius * brush->cloth_sim_limit * brush->cloth_sim_falloff);
if (distance > limit) {
/* Outiside the limits. */
/* Outside the limits. */
return 0.0f;
}
if (distance < falloff) {
/* Before the falloff area. */
return 1.0f;
}
/* Do a smoothstep transition inside the falloff area. */
/* Do a smooth-step transition inside the falloff area. */
float p = 1.0f - ((distance - falloff) / (limit - falloff));
return 3.0f * p * p - 2.0f * p * p * p;
}
@ -214,7 +214,7 @@ static void cloth_brush_add_length_constraint(SculptSession *ss,
/* Reallocation if the array capacity is exceeded. */
cloth_brush_reallocate_constraints(cloth_sim);
/* Add the constraint to the GSet to avoid creating it again. */
/* Add the constraint to the #GSet to avoid creating it again. */
BLI_edgeset_add(cloth_sim->created_length_constraints, v1, v2);
}
@ -334,7 +334,7 @@ static void do_cloth_brush_build_constraints_task_cb_ex(
radius_squared = ss->cache->initial_radius * ss->cache->initial_radius;
}
/* Only limit the contraint creation to a radius when the simulation is local. */
/* Only limit the constraint creation to a radius when the simulation is local. */
const float cloth_sim_radius_squared = brush->cloth_simulation_area_type ==
BRUSH_CLOTH_SIMULATION_AREA_LOCAL ?
data->cloth_sim_radius * data->cloth_sim_radius :
@ -459,7 +459,7 @@ static void do_cloth_brush_apply_forces_task_cb_ex(void *__restrict userdata,
ss, &test, data->brush->falloff_shape);
const int thread_id = BLI_task_parallel_thread_id(tls);
/* For Pich Perpendicular Deform Type. */
/* For Pinch Perpendicular Deform Type. */
float x_object_space[3];
float z_object_space[3];
if (brush->cloth_deform_type == BRUSH_CLOTH_DEFORM_PINCH_PERPENDICULAR) {
@ -930,7 +930,7 @@ static void cloth_brush_apply_brush_foces(Sculpt *sd, Object *ob, PBVHNode **nod
BKE_curvemapping_init(brush->curve);
/* Init the grab delta. */
/* Initialize the grab delta. */
copy_v3_v3(grab_delta, ss->cache->grab_delta_symmetry);
normalize_v3(grab_delta);
@ -940,7 +940,7 @@ static void cloth_brush_apply_brush_foces(Sculpt *sd, Object *ob, PBVHNode **nod
return;
}
/* Calcuate push offset. */
/* Calculate push offset. */
if (brush->cloth_deform_type == BRUSH_CLOTH_DEFORM_PUSH) {
mul_v3_v3fl(offset, ss->cache->sculpt_normal_symm, ss->cache->radius);
@ -954,7 +954,7 @@ static void cloth_brush_apply_brush_foces(Sculpt *sd, Object *ob, PBVHNode **nod
brush->cloth_force_falloff_type == BRUSH_CLOTH_FORCE_FALLOFF_PLANE) {
SCULPT_calc_brush_plane(sd, ob, nodes, totnode, area_no, area_co);
/* Init stroke local space matrix. */
/* Initialize stroke local space matrix. */
cross_v3_v3v3(mat[0], area_no, ss->cache->grab_delta_symmetry);
mat[0][3] = 0.0f;
cross_v3_v3v3(mat[1], area_no, mat[0]);
@ -1068,7 +1068,7 @@ void SCULPT_cloth_brush_ensure_nodes_constraints(
PBVHNode **nodes,
int totnode,
SculptClothSimulation *cloth_sim,
/* Cannot be const, because it is assigned to a non-const variable.
/* Cannot be `const`, because it is assigned to a `non-const` variable.
* NOLINTNEXTLINE: readability-non-const-parameter. */
float initial_location[3],
const float radius)
@ -1188,7 +1188,7 @@ void SCULPT_do_cloth_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode
sculpt_cloth_ensure_constraints_in_simulation_area(sd, ob, nodes, totnode);
}
/* The first step of a symmetry pass is never simulated as deformation modes need valid delta
* for brush tip alignement. */
* for brush tip alignment. */
return;
}
@ -1314,7 +1314,7 @@ static EnumPropertyItem prop_cloth_filter_type[] = {
"SCALE",
0,
"Scale",
"Scales the mesh as a softbody using the origin of the object as scale"},
"Scales the mesh as a soft-body using the origin of the object as scale"},
{0, NULL, 0, NULL, NULL},
};