Cleanup: comments in BMesh bisect, use doxygen sections

This commit is contained in:
Campbell Barton 2021-04-30 15:49:33 +10:00
parent c51720a6ad
commit 4d7d1b5dae
1 changed files with 61 additions and 48 deletions

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@ -39,12 +39,13 @@
#include "BLI_utildefines_stack.h"
#include "bmesh.h"
#include "bmesh_bisect_plane.h" /* own include */
#include "bmesh_bisect_plane.h" /* Own include. */
#include "BLI_strict_flags.h" /* keep last */
#include "BLI_strict_flags.h" /* Keep last. */
/* -------------------------------------------------------------------- */
/* Math utils */
/** \name Math Functions
* \{ */
static short plane_point_test_v3(const float plane[4],
const float co[3],
@ -63,10 +64,15 @@ static short plane_point_test_v3(const float plane[4],
return 0;
}
/** \} */
/* -------------------------------------------------------------------- */
/* Wrappers to hide internal data-structure abuse,
/** \name BMesh Element Accessors
*
* Wrappers to hide internal data-structure abuse,
* later we may want to move this into some hash lookup
* to a separate struct, but for now we can store in BMesh data */
* to a separate struct, but for now we can store in #BMesh data.
* \{ */
#define BM_VERT_DIR(v) ((short *)(&(v)->head.index))[0] /* Direction -1/0/1 */
#define BM_VERT_SKIP(v) ((short *)(&(v)->head.index))[1] /* Skip Vert 0/1 */
@ -75,12 +81,16 @@ static short plane_point_test_v3(const float plane[4],
#define BM_VERT_LOOPINDEX(v) /* The verts index within a face (temp var) */ \
(*((uint *)(&(v)->no[2])))
/**
/** \} */
/* -------------------------------------------------------------------- */
/** \name BMesh Flag Accessors
*
* Hide flag access
* (for more readable code since same flag is used differently for vert/edgeface)...
* (for more readable code since same flag is used differently for vert/edge-face).
*/
/* enable when vertex is in the center and its faces have been added to the stack */
/** Enable when vertex is in the center and its faces have been added to the stack. */
BLI_INLINE void vert_is_center_enable(BMVert *v)
{
BM_elem_flag_enable(v, BM_ELEM_TAG);
@ -100,7 +110,7 @@ BLI_INLINE bool vert_pair_adjacent_in_orig_face(BMVert *v_a, BMVert *v_b, const
return ELEM(delta, 1, (uint)(f_len_orig - 1));
}
/* enable when the edge can be cut */
/** Enable when the edge can be cut. */
BLI_INLINE void edge_is_cut_enable(BMEdge *e)
{
BM_elem_flag_enable(e, BM_ELEM_TAG);
@ -114,7 +124,7 @@ BLI_INLINE bool edge_is_cut_test(BMEdge *e)
return (BM_elem_flag_test(e, BM_ELEM_TAG) != 0);
}
/* enable when the faces are added to the stack */
/** Enable when the faces are added to the stack. */
BLI_INLINE void face_in_stack_enable(BMFace *f)
{
BM_elem_flag_disable(f, BM_ELEM_TAG);
@ -128,8 +138,11 @@ BLI_INLINE bool face_in_stack_test(BMFace *f)
return (BM_elem_flag_test(f, BM_ELEM_TAG) == 0);
}
/** \} */
/* -------------------------------------------------------------------- */
/* BMesh utils */
/** \name BMesh Face Bisect
* \{ */
static int bm_vert_sortval_cb(const void *v_a_v, const void *v_b_v)
{
@ -148,7 +161,7 @@ static int bm_vert_sortval_cb(const void *v_a_v, const void *v_b_v)
static void bm_face_bisect_verts(
BMesh *bm, BMFace *f, const float plane[4], const short oflag_center, const short oflag_new)
{
/* unlikely more than 2 verts are needed */
/* Unlikely more than 2 verts are needed. */
const uint f_len_orig = (uint)f->len;
BMVert **vert_split_arr = BLI_array_alloca(vert_split_arr, f_len_orig);
STACK_DECLARE(vert_split_arr);
@ -163,16 +176,14 @@ static void bm_face_bisect_verts(
l_first = BM_FACE_FIRST_LOOP(f);
/* add plane-aligned verts to the stack
* and check we have verts from both sides in this face,
* ... that the face doesn't only have boundary verts on the plane for eg. */
/* Add plane-aligned verts to the stack and check we have verts from both sides in this face
* (that the face doesn't only have boundary verts on the plane for eg). */
l_iter = l_first;
do {
if (vert_is_center_test(l_iter->v)) {
BLI_assert(BM_VERT_DIR(l_iter->v) == 0);
/* if both are -1 or 1, or both are zero:
* don't flip 'inside' var while walking */
/* If both are -1 or 1, or both are zero: don't flip 'inside' var while walking. */
BM_VERT_SKIP(l_iter->v) = (((BM_VERT_DIR(l_iter->prev->v) ^ BM_VERT_DIR(l_iter->next->v))) ==
0);
@ -195,7 +206,7 @@ static void bm_face_bisect_verts(
l_a = BM_face_vert_share_loop(f, vert_split_arr[0]);
l_b = BM_face_vert_share_loop(f, vert_split_arr[1]);
/* common case, just cut the face once */
/* Common case, just cut the face once. */
BM_face_split(bm, f, l_a, l_b, &l_new, NULL, true);
if (l_new) {
if (oflag_center | oflag_new) {
@ -207,6 +218,7 @@ static void bm_face_bisect_verts(
}
}
else {
/* Less common case, _complicated_ we need to calculate how to do multiple cuts. */
uint i = 0;
@ -263,7 +275,6 @@ static void bm_face_bisect_verts(
} while ((l_iter = l_iter->next) != l_first_non_center);
}
/* less common case, _complicated_ we need to calculate how to do multiple cuts */
float(*face_verts_proj_2d)[2] = BLI_array_alloca(face_verts_proj_2d, f_len_orig);
float axis_mat[3][3];
@ -275,10 +286,8 @@ static void bm_face_bisect_verts(
/* ---- */
/* Calculate the direction to sort verts in the face intersecting the plane */
/* exact dir isn't so important,
* just need a dir for sorting verts across face,
* 'sort_dir' could be flipped either way, it not important, we only need to order the array
*/
/* The exact direction isn't important, vertices just need to be sorted across the face.
* (`sort_dir` could be flipped either way). */
cross_v3_v3v3(sort_dir, f->no, plane);
if (UNLIKELY(normalize_v3(sort_dir) == 0.0f)) {
/* find any 2 verts and get their direction */
@ -289,8 +298,8 @@ static void bm_face_bisect_verts(
}
}
if (UNLIKELY(i == STACK_SIZE(vert_split_arr))) {
/* ok, we can't do anything useful here,
* face has no area or so, bail out, this is highly unlikely but not impossible */
/* Ok, we can't do anything useful here,
* face has no area or so, bail out, this is highly unlikely but not impossible. */
goto finally;
}
}
@ -298,7 +307,7 @@ static void bm_face_bisect_verts(
/* ---- */
/* Calculate 2d coords to use for intersection checks */
/* get the faces 2d coords */
/* Get the faces 2d coords. */
BLI_assert(BM_face_is_normal_valid(f));
axis_dominant_v3_to_m3(axis_mat, f->no);
@ -310,7 +319,7 @@ static void bm_face_bisect_verts(
} while ((l_iter = l_iter->next) != l_first);
/* ---- */
/* Sort the verts across the face from one side to another */
/* Sort the verts across the face from one side to another. */
for (i = 0; i < STACK_SIZE(vert_split_arr); i++) {
BMVert *v = vert_split_arr[i];
BM_VERT_SORTVAL(v) = dot_v3v3(sort_dir, v->co);
@ -320,9 +329,9 @@ static void bm_face_bisect_verts(
vert_split_arr, STACK_SIZE(vert_split_arr), sizeof(*vert_split_arr), bm_vert_sortval_cb);
/* ---- */
/* Split the face across sorted splits */
/* Split the face across sorted splits. */
/* note: we don't know which face gets which splits,
/* NOTE: we don't know which face gets which splits,
* so at the moment we have to search all faces for the vert pair,
* while not all that nice, typically there are < 5 resulting faces,
* so its not _that_ bad. */
@ -350,8 +359,8 @@ static void bm_face_bisect_verts(
uint j;
for (j = 0; j < STACK_SIZE(face_split_arr); j++) {
/* would be nice to avoid loop lookup here,
* but we need to know which face the verts are in */
/* It would be nice to avoid loop lookup here,
* but we need to know which face the verts are in. */
if ((l_a = BM_face_vert_share_loop(face_split_arr[j], v_a)) &&
(l_b = BM_face_vert_share_loop(face_split_arr[j], v_b))) {
found = true;
@ -359,11 +368,10 @@ static void bm_face_bisect_verts(
}
}
/* ideally wont happen, but it can for self intersecting faces */
/* Ideally wont happen, but it can for self intersecting faces. */
// BLI_assert(found == true);
/* in fact this simple test is good enough,
* test if the loops are adjacent */
/* In fact this simple test is good enough, test if the loops are adjacent. */
if (found && !BM_loop_is_adjacent(l_a, l_b)) {
BMLoop *l_new;
BMFace *f_tmp;
@ -397,8 +405,11 @@ finally:
(void)vert_split_arr;
}
/** \} */
/* -------------------------------------------------------------------- */
/* Main logic */
/** \name Public BMesh Bisect Function
* \{ */
/**
* \param use_snap_center: Snap verts onto the plane.
@ -425,25 +436,25 @@ void BM_mesh_bisect_plane(BMesh *bm,
BMIter iter;
if (use_tag) {
/* build tagged edge array */
/* Build tagged edge array. */
BMEdge *e;
einput_len = 0;
/* flush edge tags to verts */
/* Flush edge tags to verts. */
BM_mesh_elem_hflag_disable_all(bm, BM_VERT, BM_ELEM_TAG, false);
/* keep face tags as is */
/* Keep face tags as is. */
BM_ITER_MESH_INDEX (e, &iter, bm, BM_EDGES_OF_MESH, i) {
if (edge_is_cut_test(e)) {
edges_arr[einput_len++] = e;
/* flush edge tags to verts */
/* Flush edge tags to verts. */
BM_elem_flag_enable(e->v1, BM_ELEM_TAG);
BM_elem_flag_enable(e->v2, BM_ELEM_TAG);
}
}
/* face tags are set by caller */
/* Face tags are set by caller. */
}
else {
BMEdge *e;
@ -463,7 +474,7 @@ void BM_mesh_bisect_plane(BMesh *bm,
if (use_tag && !BM_elem_flag_test(v, BM_ELEM_TAG)) {
vert_is_center_disable(v);
/* these should never be accessed */
/* These should never be accessed. */
BM_VERT_DIR(v) = 0;
BM_VERT_DIST(v) = 0.0f;
@ -483,11 +494,11 @@ void BM_mesh_bisect_plane(BMesh *bm,
}
}
/* store a stack of faces to be evaluated for splitting */
/* Store a stack of faces to be evaluated for splitting. */
BLI_LINKSTACK_INIT(face_stack);
for (i = 0; i < einput_len; i++) {
/* we could check edge_is_cut_test(e) but there is no point */
/* We could check `edge_is_cut_test(e)` but there is no point. */
BMEdge *e = edges_arr[i];
const int side[2] = {BM_VERT_DIR(e->v1), BM_VERT_DIR(e->v2)};
const float dist[2] = {BM_VERT_DIST(e->v1), BM_VERT_DIST(e->v2)};
@ -524,8 +535,8 @@ void BM_mesh_bisect_plane(BMesh *bm,
BM_VERT_DIST(v_new) = 0.0f;
}
else if (side[0] == 0 || side[1] == 0) {
/* check if either edge verts are aligned,
* if so - tag and push all faces that use it into the stack */
/* Check if either edge verts are aligned,
* if so - tag and push all faces that use it into the stack. */
uint j;
BM_ITER_ELEM_INDEX (v, &iter, e, BM_VERTS_OF_EDGE, j) {
if (side[j] == 0) {
@ -545,7 +556,7 @@ void BM_mesh_bisect_plane(BMesh *bm,
}
}
/* if both verts are on the center - tag it */
/* If both verts are on the center - tag it. */
if (oflag_center) {
if (side[0] == 0 && side[1] == 0) {
BMO_edge_flag_enable(bm, e, oflag_center);
@ -560,9 +571,11 @@ void BM_mesh_bisect_plane(BMesh *bm,
bm_face_bisect_verts(bm, f, plane, oflag_center, oflag_new);
}
/* Caused by access macros: BM_VERT_DIR, BM_VERT_SKIP. */
/* Caused by access macros: #BM_VERT_DIR, #BM_VERT_SKIP. */
bm->elem_index_dirty |= BM_VERT;
/* now we have all faces to split in the stack */
/* Now we have all faces to split in the stack. */
BLI_LINKSTACK_FREE(face_stack);
}
/** \} */