Cleanup: spelling

This commit is contained in:
Campbell Barton 2020-05-28 16:42:31 +10:00
parent 5c8ccad652
commit 4ddb7a33a4
18 changed files with 27 additions and 27 deletions

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@ -22,7 +22,7 @@
/** \file
* \ingroup bke
* \brief Camera datablock and utility functions.
* \brief Camera data-block and utility functions.
*/
#ifdef __cplusplus
extern "C" {

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@ -430,7 +430,7 @@ void psys_apply_child_modifiers(struct ParticleThreadContext *ctx,
const float parent_orco[3]);
void psys_sph_init(struct ParticleSimulationData *sim, struct SPHData *sphdata);
void psys_sph_finalise(struct SPHData *sphdata);
void psys_sph_finalize(struct SPHData *sphdata);
void psys_sph_density(struct BVHTree *tree, struct SPHData *data, float co[3], float vars[2]);
/* for anim.c */

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@ -4695,7 +4695,7 @@ static void followtrack_evaluate_using_3d_position_object(FollowTrackContext *co
MovieTrackingTrack *track = context->track;
MovieTrackingObject *tracking_object = context->tracking_object;
/* Matrix of the object which is being solved prior to this contraint. */
/* Matrix of the object which is being solved prior to this constraint. */
float obmat[4][4];
copy_m4_m4(obmat, cob->matrix);
@ -4720,7 +4720,7 @@ static void followtrack_evaluate_using_3d_position_camera(FollowTrackContext *co
Object *camera_object = context->camera_object;
MovieTrackingTrack *track = context->track;
/* Matrix of the object which is being solved prior to this contraint. */
/* Matrix of the object which is being solved prior to this constraint. */
float obmat[4][4];
copy_m4_m4(obmat, cob->matrix);

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@ -1482,8 +1482,8 @@ static float fcurve_eval_keyframes_extrapolate(
return endpoint_bezt->vec[1][1] - (fac * dx);
}
/* Use the gradient of the second handle (later) of neighbour to calculate the gradient and thus
* the value of the curve at evaltime */
/* Use the gradient of the second handle (later) of neighbor to calculate the gradient and thus
* the value of the curve at evaluation time. */
int handle = direction_to_neighbor > 0 ? 0 : 2;
float dx = endpoint_bezt->vec[1][0] - evaltime;
float fac = endpoint_bezt->vec[1][0] - endpoint_bezt->vec[handle][0];

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@ -55,7 +55,7 @@
/* Surface refers to a simplified and lower-memory footprint representation of the limit surface.
*
* Used to store pre-calculated information which is expensive or impossible to evaluate when
* travesing the final limit surface. */
* traversing the final limit surface. */
typedef struct SurfacePoint {
float P[3];

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@ -2163,7 +2163,7 @@ static void psys_sph_flush_springs(SPHData *sphdata)
BLI_buffer_field_free(&sphdata->new_springs);
}
void psys_sph_finalise(SPHData *sphdata)
void psys_sph_finalize(SPHData *sphdata)
{
psys_sph_flush_springs(sphdata);
@ -4046,7 +4046,7 @@ static void dynamics_step(ParticleSimulationData *sim, float cfra)
BLI_spin_end(&task_data.spin);
psys_sph_finalise(&sphdata);
psys_sph_finalize(&sphdata);
break;
}
}

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@ -1250,7 +1250,7 @@ bool BKE_scene_validate_setscene(Main *bmain, Scene *sce)
/**
* This function is needed to cope with fractional frames - including two Blender rendering
* features mblur (motion blur that renders 'subframes' and blurs them together),
* features mblur (motion blur that renders 'sub-frames' and blurs them together),
* and fields rendering.
*/
float BKE_scene_frame_get(const Scene *scene)

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@ -360,7 +360,7 @@ MINLINE int divide_floor_i(int a, int b)
}
/**
* Integer division that ceils the result, instead of flooring like normal C division.
* Integer division that returns the ceiling, instead of flooring like normal C division.
*/
MINLINE uint divide_ceil_u(uint a, uint b)
{

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@ -2355,7 +2355,7 @@ void do_versions_after_linking_250(Main *bmain)
}
if (!MAIN_VERSION_ATLEAST(bmain, 258, 0)) {
/* Some very old (original comments claim pre-2.57) versionning that was wrongly done in
/* Some very old (original comments claim pre-2.57) versioning that was wrongly done in
* lib-linking code... Putting it here just to be sure (this is also checked at runtime anyway
* by `action_idcode_patch_check`). */
ID *id;

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@ -28,7 +28,7 @@
namespace DEG {
struct RootPChanMap {
/* ctor and dtor - Create and free the internal map respectively. */
/* Constructor and destructor - Create and free the internal map respectively. */
RootPChanMap();
~RootPChanMap();

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@ -314,7 +314,7 @@ static void drw_mesh_weight_state_extract(Object *ob,
wstate->alert_mode = ts->weightuser;
if (paint_mode && ts->multipaint) {
/* Multipaint needs to know all selected bones, not just the active group.
/* Multi-paint needs to know all selected bones, not just the active group.
* This is actually a relatively expensive operation, but caching would be difficult. */
wstate->defgroup_sel = BKE_object_defgroup_selected_get(
ob, wstate->defgroup_len, &wstate->defgroup_sel_count);

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@ -373,8 +373,8 @@ void UI_panels_free_instanced(bContext *C, ARegion *region)
* don't match in any way.
*
* \param data: The list of data to check against the instanced panels.
* \param panel_type_func: Function to find the panel type idname for each item in the data list.
* For a readabilty and generality, this lookup happens separately for each type of panel list.
* \param panel_idname_func: Function to find the panel type idname for each item in the data list.
* For a readability and generality, this lookup happens separately for each type of panel list.
*/
bool UI_panel_list_matches_data(ARegion *region,
ListBase *data,
@ -1143,8 +1143,8 @@ void ui_draw_aligned_panel(uiStyle *style,
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
GPU_blend(true);
/* Draw panel backdrop if it wasn't aleady been drawn by the single opauque round box earlier.
* Note: Subpanels blend with panels, so they can't be opaque. */
/* Draw panel backdrop if it wasn't already been drawn by the single opaque round box earlier.
* Note: Sub-panels blend with panels, so they can't be opaque. */
if (show_background && !(draw_box_style && !is_subpanel)) {
/* Draw the bottom subpanels . */
if (draw_box_style) {

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@ -1570,7 +1570,7 @@ static void sculpt_undo_push_all_grids(Object *object)
/* It is possible that undo push is done from an object state where there is no PBVH. This
* happens, for example, when an operation which tagged for geometry update was performed prior
* to the current operation without making any stroke inbetween.
* to the current operation without making any stroke in between.
*
* Skip pushing nodes based on the following logic: on redo SCULPT_UNDO_COORDS will ensure
* PBVH for the new base geometry, which will have same coordinates as if we create PBVH here. */

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@ -1626,7 +1626,7 @@ void initTransInfo(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *eve
}
if (t_values_set_is_array && t->flag & T_INPUT_IS_VALUES_FINAL) {
/* For operators whose `t->values` is array, set contrain so that the
/* For operators whose `t->values` is array, set constraint so that the
* orientation is more intuitive in the Redo Panel. */
for (int i = 3; i--;) {
constraint_axis[i] |= t->values[i] != 0.0f;

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@ -73,7 +73,7 @@ struct CDStreamConfig {
const char **modifier_error_message;
/* Alembic needs Blender to keep references to C++ objects (the destructors
* finalise the writing to ABC). This map stores OV2fGeomParam objects for the
* finalize the writing to ABC). This map stores OV2fGeomParam objects for the
* 2nd and subsequent UV maps; the primary UV map is kept alive by the Alembic
* mesh sample itself. */
std::map<std::string, Alembic::AbcGeom::OV2fGeomParam> abc_uv_maps;

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@ -875,8 +875,7 @@ bool ABC_import(bContext *C,
bool validate_meshes,
bool as_background_job)
{
/* Using new here since MEM_* funcs do not call ctor to properly initialize
* data. */
/* Using new here since MEM_* functions do not call constructor to properly initialize data. */
ImportJobData *job = new ImportJobData();
job->bmain = CTX_data_main(C);
job->scene = CTX_data_scene(C);

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@ -46,7 +46,7 @@ class ErrorHandler : public COLLADASaxFWL::IErrorHandler {
}
private:
/** Disable default copy ctor. */
/** Disable default copy constructor. */
ErrorHandler(const ErrorHandler &pre);
/** Disable default assignment operator. */
const ErrorHandler &operator=(const ErrorHandler &pre);

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@ -833,9 +833,10 @@ typedef enum eFileSel_Params_RenameFlag {
FILE_PARAMS_RENAME_POSTSCROLL_ACTIVE = 1 << 3,
} eFileSel_Params_RenameFlag;
/* files in filesel list: file types
* Note we could use mere values (instead of bitflags) for file types themselves,
* but since we do not lack of bytes currently...
/**
* Files in the file selector list: file types
* Note we could use mere values (instead of bit-flags) for file types themselves,
* but since we do not lack of bytes currently.
*/
typedef enum eFileSel_File_Types {
FILE_TYPE_BLENDER = (1 << 2),