Cleanup: variable names for menu selection
- Rename baseCount to bone_count, was copy-pasted from object code. - Also rename baseCount to base_count for object selection, following snake case naming conventions. - Use int instead of short for counters, as there is no reason to use short ints.
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@ -1557,7 +1557,7 @@ static Base *object_mouse_select_menu(bContext *C,
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const int mval[2],
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const struct SelectPick_Params *params)
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{
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short baseCount = 0;
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int base_count = 0;
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bool ok;
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LinkNodePair linklist = {NULL, NULL};
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@ -1586,20 +1586,20 @@ static Base *object_mouse_select_menu(bContext *C,
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}
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if (ok) {
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baseCount++;
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base_count++;
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BLI_linklist_append(&linklist, base);
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if (baseCount == SEL_MENU_SIZE) {
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if (base_count == SEL_MENU_SIZE) {
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break;
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}
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}
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}
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CTX_DATA_END;
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if (baseCount == 0) {
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if (base_count == 0) {
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return NULL;
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}
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if (baseCount == 1) {
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if (base_count == 1) {
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Base *base = (Base *)linklist.list->link;
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BLI_linklist_free(linklist.list, NULL);
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return base;
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@ -1735,7 +1735,7 @@ static bool bone_mouse_select_menu(bContext *C,
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{
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BLI_assert(buffer);
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short baseCount = 0;
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int bone_count = 0;
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LinkNodePair base_list = {NULL, NULL};
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LinkNodePair bone_list = {NULL, NULL};
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GSet *added_bones = BLI_gset_ptr_new("Bone mouse select menu");
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@ -1794,12 +1794,12 @@ static bool bone_mouse_select_menu(bContext *C,
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const bool is_duplicate_bone = BLI_gset_haskey(added_bones, bone_ptr);
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if (!is_duplicate_bone) {
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baseCount++;
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bone_count++;
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BLI_linklist_append(&base_list, bone_base);
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BLI_linklist_append(&bone_list, bone_ptr);
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BLI_gset_insert(added_bones, bone_ptr);
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if (baseCount == SEL_MENU_SIZE) {
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if (bone_count == SEL_MENU_SIZE) {
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break;
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}
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}
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@ -1807,10 +1807,10 @@ static bool bone_mouse_select_menu(bContext *C,
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BLI_gset_free(added_bones, NULL);
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if (baseCount == 0) {
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if (bone_count == 0) {
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return false;
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}
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if (baseCount == 1) {
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if (bone_count == 1) {
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BLI_linklist_free(base_list.list, NULL);
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BLI_linklist_free(bone_list.list, NULL);
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return false;
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