Fix bplayer (c)
Like seriously guys... twice within a few hours, compile full blender please when you change APIs!
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@ -651,6 +651,7 @@ void uiTemplateCacheFile(uiLayout *layout, struct bContext *C, struct PointerRNA
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struct RenderResult *RE_engine_begin_result(RenderEngine *engine, int x, int y, int w, int h, const char *layername, const char *viewname) RET_NULL
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struct RenderResult *RE_AcquireResultRead(struct Render *re) RET_NULL
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struct RenderResult *RE_AcquireResultWrite(struct Render *re) RET_NULL
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struct RenderResult *RE_engine_get_result(struct RenderEngine *re) RET_NULL
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struct RenderStats *RE_GetStats(struct Render *re) RET_NULL
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struct RenderData *RE_engine_get_render_data(struct Render *re) RET_NULL
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void RE_engine_update_result(struct RenderEngine *engine, struct RenderResult *result) RET_NONE
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