Cycles: optimize CPU texture sampler interpolation

Use templates to optimize the CPU texture sampler to interpolate using
float for single component datatypes instead of using float4 for all types.

Differential Revision: https://developer.blender.org/D14424
This commit is contained in:
Ethan-Hall 2022-03-23 15:45:32 +01:00 committed by Brecht Van Lommel
parent d67f9820b8
commit 4e56e738a8
3 changed files with 151 additions and 108 deletions

View File

@ -31,7 +31,18 @@ ccl_device_inline float frac(float x, int *ix)
return x - (float)i;
}
template<typename T> struct TextureInterpolator {
template<typename TexT, typename OutT = float4> struct TextureInterpolator {
template<typename ZeroT> static ccl_always_inline ZeroT zero();
template<> static ccl_always_inline float zero()
{
return 0.0f;
}
template<> static ccl_always_inline float4 zero()
{
return zero_float4();
}
static ccl_always_inline float4 read(float4 r)
{
@ -40,21 +51,18 @@ template<typename T> struct TextureInterpolator {
static ccl_always_inline float4 read(uchar4 r)
{
float f = 1.0f / 255.0f;
const float f = 1.0f / 255.0f;
return make_float4(r.x * f, r.y * f, r.z * f, r.w * f);
}
static ccl_always_inline float4 read(uchar r)
static ccl_always_inline float read(uchar r)
{
float f = r * (1.0f / 255.0f);
return make_float4(f, f, f, 1.0f);
return r * (1.0f / 255.0f);
}
static ccl_always_inline float4 read(float r)
static ccl_always_inline float read(float r)
{
/* TODO(dingto): Optimize this, so interpolation
* happens on float instead of float4 */
return make_float4(r, r, r, 1.0f);
return r;
}
static ccl_always_inline float4 read(half4 r)
@ -62,63 +70,61 @@ template<typename T> struct TextureInterpolator {
return half4_to_float4_image(r);
}
static ccl_always_inline float4 read(half r)
static ccl_always_inline float read(half r)
{
float f = half_to_float_image(r);
return make_float4(f, f, f, 1.0f);
return half_to_float_image(r);
}
static ccl_always_inline float4 read(uint16_t r)
static ccl_always_inline float read(uint16_t r)
{
float f = r * (1.0f / 65535.0f);
return make_float4(f, f, f, 1.0f);
return r * (1.0f / 65535.0f);
}
static ccl_always_inline float4 read(ushort4 r)
{
float f = 1.0f / 65535.0f;
const float f = 1.0f / 65535.0f;
return make_float4(r.x * f, r.y * f, r.z * f, r.w * f);
}
/* Read 2D Texture Data
* Does not check if data request is in bounds. */
static ccl_always_inline float4 read(const T *data, int x, int y, int width, int height)
static ccl_always_inline OutT read(const TexT *data, int x, int y, int width, int height)
{
return read(data[y * width + x]);
}
/* Read 2D Texture Data Clip
* Returns transparent black if data request is out of bounds. */
static ccl_always_inline float4 read_clip(const T *data, int x, int y, int width, int height)
static ccl_always_inline OutT read_clip(const TexT *data, int x, int y, int width, int height)
{
if (x < 0 || x >= width || y < 0 || y >= height) {
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
return zero<OutT>();
}
return read(data[y * width + x]);
}
/* Read 3D Texture Data
* Does not check if data request is in bounds. */
static ccl_always_inline float4
read(const T *data, int x, int y, int z, int width, int height, int depth)
static ccl_always_inline OutT
read(const TexT *data, int x, int y, int z, int width, int height, int depth)
{
return read(data[x + y * width + z * width * height]);
}
/* Read 3D Texture Data Clip
* Returns transparent black if data request is out of bounds. */
static ccl_always_inline float4
read_clip(const T *data, int x, int y, int z, int width, int height, int depth)
static ccl_always_inline OutT
read_clip(const TexT *data, int x, int y, int z, int width, int height, int depth)
{
if (x < 0 || x >= width || y < 0 || y >= height || z < 0 || z >= depth) {
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
return zero<OutT>();
}
return read(data[x + y * width + z * width * height]);
}
/* Trilinear Interpolation */
static ccl_always_inline float4
trilinear_lookup(const T *data,
static ccl_always_inline OutT
trilinear_lookup(const TexT *data,
float tx,
float ty,
float tz,
@ -131,10 +137,10 @@ template<typename T> struct TextureInterpolator {
int width,
int height,
int depth,
float4 read(const T *, int, int, int, int, int, int))
OutT read(const TexT *, int, int, int, int, int, int))
{
float4 r;
r = (1.0f - tz) * (1.0f - ty) * (1.0f - tx) * read(data, ix, iy, iz, width, height, depth);
OutT r = (1.0f - tz) * (1.0f - ty) * (1.0f - tx) *
read(data, ix, iy, iz, width, height, depth);
r += (1.0f - tz) * (1.0f - ty) * tx * read(data, nix, iy, iz, width, height, depth);
r += (1.0f - tz) * ty * (1.0f - tx) * read(data, ix, niy, iz, width, height, depth);
r += (1.0f - tz) * ty * tx * read(data, nix, niy, iz, width, height, depth);
@ -147,8 +153,8 @@ template<typename T> struct TextureInterpolator {
}
/** Tricubic Interpolation */
static ccl_always_inline float4
tricubic_lookup(const T *data,
static ccl_always_inline OutT
tricubic_lookup(const TexT *data,
float tx,
float ty,
float tz,
@ -158,7 +164,7 @@ template<typename T> struct TextureInterpolator {
int width,
int height,
int depth,
float4 read(const T *, int, int, int, int, int, int))
OutT read(const TexT *, int, int, int, int, int, int))
{
float u[4], v[4], w[4];
@ -199,7 +205,7 @@ template<typename T> struct TextureInterpolator {
/* ******** 2D interpolation ******** */
static ccl_always_inline float4 interp_closest(const TextureInfo &info, float x, float y)
static ccl_always_inline OutT interp_closest(const TextureInfo &info, float x, float y)
{
const int width = info.width;
const int height = info.height;
@ -214,7 +220,7 @@ template<typename T> struct TextureInterpolator {
case EXTENSION_CLIP:
/* No samples are inside the clip region. */
if (ix < 0 || ix >= width || iy < 0 || iy >= height) {
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
return zero<OutT>();
}
break;
case EXTENSION_EXTEND:
@ -223,14 +229,14 @@ template<typename T> struct TextureInterpolator {
break;
default:
kernel_assert(0);
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
return zero<OutT>();
}
const T *data = (const T *)info.data;
return read((const T *)data, ix, iy, width, height);
const TexT *data = (const TexT *)info.data;
return read((const TexT *)data, ix, iy, width, height);
}
static ccl_always_inline float4 interp_linear(const TextureInfo &info, float x, float y)
static ccl_always_inline OutT interp_linear(const TextureInfo &info, float x, float y)
{
const int width = info.width;
const int height = info.height;
@ -252,7 +258,7 @@ template<typename T> struct TextureInterpolator {
case EXTENSION_CLIP:
/* No linear samples are inside the clip region. */
if (ix < -1 || ix >= width || iy < -1 || iy >= height) {
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
return zero<OutT>();
}
nix = ix + 1;
niy = iy + 1;
@ -265,17 +271,17 @@ template<typename T> struct TextureInterpolator {
break;
default:
kernel_assert(0);
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
return zero<OutT>();
}
const T *data = (const T *)info.data;
const TexT *data = (const TexT *)info.data;
return (1.0f - ty) * (1.0f - tx) * read_clip(data, ix, iy, width, height) +
(1.0f - ty) * tx * read_clip(data, nix, iy, width, height) +
ty * (1.0f - tx) * read_clip(data, ix, niy, width, height) +
ty * tx * read_clip(data, nix, niy, width, height);
}
static ccl_always_inline float4 interp_cubic(const TextureInfo &info, float x, float y)
static ccl_always_inline OutT interp_cubic(const TextureInfo &info, float x, float y)
{
const int width = info.width;
const int height = info.height;
@ -304,7 +310,7 @@ template<typename T> struct TextureInterpolator {
case EXTENSION_CLIP:
/* No cubic samples are inside the clip region. */
if (ix < -2 || ix > width || iy < -2 || iy > height) {
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
return zero<OutT>();
}
pix = ix - 1;
@ -328,10 +334,10 @@ template<typename T> struct TextureInterpolator {
break;
default:
kernel_assert(0);
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
return zero<OutT>();
}
const T *data = (const T *)info.data;
const TexT *data = (const TexT *)info.data;
const int xc[4] = {pix, ix, nix, nnix};
const int yc[4] = {piy, iy, niy, nniy};
float u[4], v[4];
@ -353,11 +359,8 @@ template<typename T> struct TextureInterpolator {
#undef DATA
}
static ccl_always_inline float4 interp(const TextureInfo &info, float x, float y)
static ccl_always_inline OutT interp(const TextureInfo &info, float x, float y)
{
if (UNLIKELY(!info.data)) {
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
}
switch (info.interpolation) {
case INTERPOLATION_CLOSEST:
return interp_closest(info, x, y);
@ -370,10 +373,10 @@ template<typename T> struct TextureInterpolator {
/* ******** 3D interpolation ******** */
static ccl_always_inline float4 interp_3d_closest(const TextureInfo &info,
float x,
float y,
float z)
static ccl_always_inline OutT interp_3d_closest(const TextureInfo &info,
float x,
float y,
float z)
{
const int width = info.width;
const int height = info.height;
@ -393,7 +396,7 @@ template<typename T> struct TextureInterpolator {
case EXTENSION_CLIP:
/* No samples are inside the clip region. */
if (ix < 0 || ix >= width || iy < 0 || iy >= height || iz < 0 || iz >= depth) {
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
return zero<OutT>();
}
break;
case EXTENSION_EXTEND:
@ -403,17 +406,17 @@ template<typename T> struct TextureInterpolator {
break;
default:
kernel_assert(0);
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
return zero<OutT>();
}
const T *data = (const T *)info.data;
const TexT *data = (const TexT *)info.data;
return read(data, ix, iy, iz, width, height, depth);
}
static ccl_always_inline float4 interp_3d_linear(const TextureInfo &info,
float x,
float y,
float z)
static ccl_always_inline OutT interp_3d_linear(const TextureInfo &info,
float x,
float y,
float z)
{
const int width = info.width;
const int height = info.height;
@ -440,7 +443,7 @@ template<typename T> struct TextureInterpolator {
case EXTENSION_CLIP:
/* No linear samples are inside the clip region. */
if (ix < -1 || ix >= width || iy < -1 || iy >= height || iz < -1 || iz >= depth) {
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
return zero<OutT>();
}
nix = ix + 1;
@ -454,7 +457,7 @@ template<typename T> struct TextureInterpolator {
/* The linear samples span the clip border.
* #read_clip is used to ensure proper interpolation across the clip border. */
return trilinear_lookup((const T *)info.data,
return trilinear_lookup((const TexT *)info.data,
tx,
ty,
tz,
@ -480,11 +483,23 @@ template<typename T> struct TextureInterpolator {
break;
default:
kernel_assert(0);
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
return zero<OutT>();
}
return trilinear_lookup(
(const T *)info.data, tx, ty, tz, ix, iy, iz, nix, niy, niz, width, height, depth, read);
return trilinear_lookup((const TexT *)info.data,
tx,
ty,
tz,
ix,
iy,
iz,
nix,
niy,
niz,
width,
height,
depth,
read);
}
/* Tricubic b-spline interpolation.
@ -500,7 +515,7 @@ template<typename T> struct TextureInterpolator {
#else
static ccl_never_inline
#endif
float4
OutT
interp_3d_cubic(const TextureInfo &info, float x, float y, float z)
{
int width = info.width;
@ -537,7 +552,7 @@ template<typename T> struct TextureInterpolator {
case EXTENSION_CLIP: {
/* No cubic samples are inside the clip region. */
if (ix < -2 || ix > width || iy < -2 || iy > height || iz < -2 || iz > depth) {
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
return zero<OutT>();
}
pix = ix - 1;
@ -563,7 +578,7 @@ template<typename T> struct TextureInterpolator {
const int yc[4] = {piy, iy, niy, nniy};
const int zc[4] = {piz, iz, niz, nniz};
return tricubic_lookup(
(const T *)info.data, tx, ty, tz, xc, yc, zc, width, height, depth, read_clip);
(const TexT *)info.data, tx, ty, tz, xc, yc, zc, width, height, depth, read_clip);
}
case EXTENSION_EXTEND:
pix = wrap_clamp(ix - 1, width);
@ -583,21 +598,18 @@ template<typename T> struct TextureInterpolator {
break;
default:
kernel_assert(0);
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
return zero<OutT>();
}
const int xc[4] = {pix, ix, nix, nnix};
const int yc[4] = {piy, iy, niy, nniy};
const int zc[4] = {piz, iz, niz, nniz};
const T *data = (const T *)info.data;
const TexT *data = (const TexT *)info.data;
return tricubic_lookup(data, tx, ty, tz, xc, yc, zc, width, height, depth, read);
}
static ccl_always_inline float4
static ccl_always_inline OutT
interp_3d(const TextureInfo &info, float x, float y, float z, InterpolationType interp)
{
if (UNLIKELY(!info.data))
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
switch ((interp == INTERPOLATION_NONE) ? info.interpolation : interp) {
case INTERPOLATION_CLOSEST:
return interp_3d_closest(info, x, y, z);
@ -610,13 +622,13 @@ template<typename T> struct TextureInterpolator {
};
#ifdef WITH_NANOVDB
template<typename T> struct NanoVDBInterpolator {
template<typename TexT, typename OutT = float4> struct NanoVDBInterpolator {
typedef typename nanovdb::NanoGrid<T>::AccessorType AccessorType;
typedef typename nanovdb::NanoGrid<TexT>::AccessorType AccessorType;
static ccl_always_inline float4 read(float r)
static ccl_always_inline float read(float r)
{
return make_float4(r, r, r, 1.0f);
return r;
}
static ccl_always_inline float4 read(nanovdb::Vec3f r)
@ -624,19 +636,19 @@ template<typename T> struct NanoVDBInterpolator {
return make_float4(r[0], r[1], r[2], 1.0f);
}
static ccl_always_inline float4 interp_3d_closest(const AccessorType &acc,
float x,
float y,
float z)
static ccl_always_inline OutT interp_3d_closest(const AccessorType &acc,
float x,
float y,
float z)
{
const nanovdb::Vec3f xyz(x, y, z);
return read(nanovdb::SampleFromVoxels<AccessorType, 0, false>(acc)(xyz));
}
static ccl_always_inline float4 interp_3d_linear(const AccessorType &acc,
float x,
float y,
float z)
static ccl_always_inline OutT interp_3d_linear(const AccessorType &acc,
float x,
float y,
float z)
{
const nanovdb::Vec3f xyz(x - 0.5f, y - 0.5f, z - 0.5f);
return read(nanovdb::SampleFromVoxels<AccessorType, 1, false>(acc)(xyz));
@ -648,7 +660,7 @@ template<typename T> struct NanoVDBInterpolator {
# else
static ccl_never_inline
# endif
float4
OutT
interp_3d_cubic(const AccessorType &acc, float x, float y, float z)
{
int ix, iy, iz;
@ -698,12 +710,12 @@ template<typename T> struct NanoVDBInterpolator {
# undef DATA
}
static ccl_always_inline float4
static ccl_always_inline OutT
interp_3d(const TextureInfo &info, float x, float y, float z, InterpolationType interp)
{
using namespace nanovdb;
NanoGrid<T> *const grid = (NanoGrid<T> *)info.data;
NanoGrid<TexT> *const grid = (NanoGrid<TexT> *)info.data;
AccessorType acc = grid->getAccessor();
switch ((interp == INTERPOLATION_NONE) ? info.interpolation : interp) {
@ -724,15 +736,27 @@ ccl_device float4 kernel_tex_image_interp(KernelGlobals kg, int id, float x, flo
{
const TextureInfo &info = kernel_tex_fetch(__texture_info, id);
if (UNLIKELY(!info.data)) {
return zero_float4();
}
switch (info.data_type) {
case IMAGE_DATA_TYPE_HALF:
return TextureInterpolator<half>::interp(info, x, y);
case IMAGE_DATA_TYPE_BYTE:
return TextureInterpolator<uchar>::interp(info, x, y);
case IMAGE_DATA_TYPE_USHORT:
return TextureInterpolator<uint16_t>::interp(info, x, y);
case IMAGE_DATA_TYPE_FLOAT:
return TextureInterpolator<float>::interp(info, x, y);
case IMAGE_DATA_TYPE_HALF: {
const float f = TextureInterpolator<half, float>::interp(info, x, y);
return make_float4(f, f, f, 1.0f);
}
case IMAGE_DATA_TYPE_BYTE: {
const float f = TextureInterpolator<uchar, float>::interp(info, x, y);
return make_float4(f, f, f, 1.0f);
}
case IMAGE_DATA_TYPE_USHORT: {
const float f = TextureInterpolator<uint16_t, float>::interp(info, x, y);
return make_float4(f, f, f, 1.0f);
}
case IMAGE_DATA_TYPE_FLOAT: {
const float f = TextureInterpolator<float, float>::interp(info, x, y);
return make_float4(f, f, f, 1.0f);
}
case IMAGE_DATA_TYPE_HALF4:
return TextureInterpolator<half4>::interp(info, x, y);
case IMAGE_DATA_TYPE_BYTE4:
@ -755,19 +779,30 @@ ccl_device float4 kernel_tex_image_interp_3d(KernelGlobals kg,
{
const TextureInfo &info = kernel_tex_fetch(__texture_info, id);
if (UNLIKELY(!info.data)) {
return zero_float4();
}
if (info.use_transform_3d) {
P = transform_point(&info.transform_3d, P);
}
switch (info.data_type) {
case IMAGE_DATA_TYPE_HALF:
return TextureInterpolator<half>::interp_3d(info, P.x, P.y, P.z, interp);
case IMAGE_DATA_TYPE_BYTE:
return TextureInterpolator<uchar>::interp_3d(info, P.x, P.y, P.z, interp);
case IMAGE_DATA_TYPE_USHORT:
return TextureInterpolator<uint16_t>::interp_3d(info, P.x, P.y, P.z, interp);
case IMAGE_DATA_TYPE_FLOAT:
return TextureInterpolator<float>::interp_3d(info, P.x, P.y, P.z, interp);
case IMAGE_DATA_TYPE_HALF: {
const float f = TextureInterpolator<half, float>::interp_3d(info, P.x, P.y, P.z, interp);
return make_float4(f, f, f, 1.0f);
}
case IMAGE_DATA_TYPE_BYTE: {
const float f = TextureInterpolator<uchar, float>::interp_3d(info, P.x, P.y, P.z, interp);
return make_float4(f, f, f, 1.0f);
}
case IMAGE_DATA_TYPE_USHORT: {
const float f = TextureInterpolator<uint16_t, float>::interp_3d(info, P.x, P.y, P.z, interp);
return make_float4(f, f, f, 1.0f);
}
case IMAGE_DATA_TYPE_FLOAT: {
const float f = TextureInterpolator<float, float>::interp_3d(info, P.x, P.y, P.z, interp);
return make_float4(f, f, f, 1.0f);
}
case IMAGE_DATA_TYPE_HALF4:
return TextureInterpolator<half4>::interp_3d(info, P.x, P.y, P.z, interp);
case IMAGE_DATA_TYPE_BYTE4:
@ -777,8 +812,10 @@ ccl_device float4 kernel_tex_image_interp_3d(KernelGlobals kg,
case IMAGE_DATA_TYPE_FLOAT4:
return TextureInterpolator<float4>::interp_3d(info, P.x, P.y, P.z, interp);
#ifdef WITH_NANOVDB
case IMAGE_DATA_TYPE_NANOVDB_FLOAT:
return NanoVDBInterpolator<float>::interp_3d(info, P.x, P.y, P.z, interp);
case IMAGE_DATA_TYPE_NANOVDB_FLOAT: {
const float f = NanoVDBInterpolator<float, float>::interp_3d(info, P.x, P.y, P.z, interp);
return make_float4(f, f, f, 1.0f);
}
case IMAGE_DATA_TYPE_NANOVDB_FLOAT3:
return NanoVDBInterpolator<nanovdb::Vec3f>::interp_3d(info, P.x, P.y, P.z, interp);
#endif

View File

@ -45,6 +45,7 @@ ccl_device_inline float4 make_float4(const int4 &i);
ccl_device_inline void print_float4(const char *label, const float4 &a);
#endif /* __KERNEL_GPU__ */
ccl_device_inline float4 make_float4(float f);
CCL_NAMESPACE_END
#endif /* __UTIL_TYPES_FLOAT4_H__ */

View File

@ -89,6 +89,11 @@ ccl_device_inline void print_float4(const char *label, const float4 &a)
{
printf("%s: %.8f %.8f %.8f %.8f\n", label, (double)a.x, (double)a.y, (double)a.z, (double)a.w);
}
#else
ccl_device_inline float4 make_float4(float f)
{
return make_float4(f, f, f, f);
}
#endif /* __KERNEL_GPU__ */
CCL_NAMESPACE_END